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Development of Three-Dimensional Models of Mining Industry Objects

机译:开采矿业对象三维模型的发展

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Visualization of objects using computer programs can greatly facilitate the external presentation of projects of coal industry enterprises. Modern computer graphics make it possible to embody very realistic models, and since the creation of 3D objects takes less time than their implementation. 3D technologies allow you to present the model from all angles and eliminate the shortcomings identified in the process of its creation. Successfully implemented tasks in this work include: creation of a 3D model of the selected RoadHeader; importing the developed model into the Unity 3D game engine; create and customize animations for the above harvester model inside Unity. The 3D model created in this work for visual display of the equipment used in the development of coal deposits in the mining industry contributes to the improvement of the process of training specialists and work planning when training personnel to work with drilling equipment at the training stage. The presented development can serve as a visual representation in the study of the principles of mining machines, as well as in the creation of 3D objects and scenes for the tutorial “Virtual mine”.
机译:使用计算机程序的物体可视化可以极大地促进煤炭工业企业项目的外部演示。现代计算机图形可以使其体现非常现实的模型,并且由于3D对象的创建需要比其实现更少的时间。 3D技术允许您从所有角度呈现模型,并消除其创建过程中所确定的缺点。成功实施此工作中的任务包括:创建所选罗头主机的3D模型;将开发模型导入Unity 3D游戏引擎;为Unity内部的收割机模型创建和自定义动画。在矿业行业发展中使用的设备的视觉显示中创建的3D模型有助于改善培训人员在培训阶段使用钻井设备时培训专家和工作规划的过程。所呈现的发展可以作为研究采矿机器原则的视觉表现,以及在教程“虚拟矿井”的3D对象和场景中。

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