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Gamification: Is it Right for Your Library?: The rewards, risks, and implications of gamification

机译:游戏:对您的图书馆是正确的吗?:奖励,风险和游戏的含义

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摘要

If you've ever checked in using Foursquare, participated in a frequent flyer program, or earned points from Westlaw or LexisNexis, you've encountered gamification. Over the past several years, gamification has emerged out of nowhere to become a major topic of discussion in many industries, including business, marketing, and education.
机译:如果您曾在使用Foursquare检查过,则您遇到了频繁的传单计划,或者从Westlaw或Lexisnexis获得积分,您已经遇到了娱乐。 在过去的几年里,Gamification已经出现出来,成为许多行业讨论的主要话题,包括商业,营销和教育。

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