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Game Control of Attack and Defense in Cyber Physical System

机译:网络物理系统攻击和防御的游戏控制

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Cyber physical system (CPS) mainly relies on wireless network to realize information transmission from sensors to controllers and from the controllers to actuators. This paper studies the cyber-physical fusion system that is attacked by data packet timing. The attack and defense process is abstracted as a game process. Based on the two-person zero-sum game model of non-cooperative game, a variable delay situation is designed. In addition, this paper also compares the designed maximum-minimum controller with the linear quadratic Gaussian (LQG) control and carried out the simulation verification. It can be found that the controller designed in this paper can finally achieve stable control under attack.
机译:网络物理系统(CPS)主要依赖于无线网络实现从传感器到控制器和控制器到执行器的信息传输。 本文研究了数据包时机攻击的网络物理融合系统。 攻击和防御过程被抽象为游戏过程。 基于非合作游戏的双人零和游戏模型,设计了一种可变的延迟情况。 此外,本文还将设计的最大最小控制器与线性二次高斯(LQG)控制进行了比较,并进行了模拟验证。 可以发现,在本文中设计的控制器最终可以在攻击下实现稳定的控制。

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