首页> 外文期刊>Wireless communications & mobile computing >Multistrategy Repeated Game-Based Mobile Crowdsourcing Incentive Mechanism for Mobile Edge Computing in Internet of Things
【24h】

Multistrategy Repeated Game-Based Mobile Crowdsourcing Incentive Mechanism for Mobile Edge Computing in Internet of Things

机译:基于MultiSrrategy的基于游戏的移动众包,用于在互联网上移动边缘计算的移动边缘

获取原文
           

摘要

With the advent of the Internet of Things (IoT) era, various application requirements have put forward higher requirements for data transmission bandwidth and real-time data processing. Mobile edge computing (MEC) can greatly alleviate the pressure on network bandwidth and improve the response speed by effectively using the device resources of mobile edge. Research on mobile crowdsourcing in edge computing has become a hot spot. Hence, we studied resource utilization issues between edge mobile devices, namely, crowdsourcing scenarios in mobile edge computing. We aimed to design an incentive mechanism to ensure the long-term participation of users and high quality of tasks. This paper designs a long-term incentive mechanism based on game theory. The long-term incentive mechanism is to encourage participants to provide long-term and continuous quality data for mobile crowdsourcing systems. The multistrategy repeated game-based incentive mechanism (MSRG incentive mechanism) is proposed to guide participants to provide long-term participation and high-quality data. The proposed mechanism regards the interaction between the worker and the requester as a repeated game and obtains a long-term incentive based on the historical information and discount factor. In addition, the evolutionary game theory and the Wright-Fisher model in biology are used to analyze the evolution of participants’ strategies. The optimal discount factor is found within the range of discount factors based on repeated games. Finally, simulation experiments verify the existing crowdsourcing dilemma and the effectiveness of the incentive mechanism. The results show that the proposed MSRG incentive mechanism has a long-term incentive effect for participants in mobile crowdsourcing systems.
机译:随着物联网的出现(IOT)时代,各种应用要求已经提出了对数据传输带宽和实时数据处理的更高要求。移动边缘计算(MEC)可以大大缓解网络带宽的压力,并通过有效地使用移动边缘的设备资源来提高响应速度。边缘计算中的移动众包的研究已成为一个热点。因此,我们研究了边缘移动设备之间的资源利用问题,即移动边缘计算中的众群情景。我们旨在设计一种激励机制,以确保用户的长期参与和高质量的任务。本文设计了基于博弈论的长期激励机制。长期激励机制是鼓励参与者为移动众包系统提供长期和连续的质量数据。建议指导参与者提供长期参与和高质量数据的MultSrategy的激励机制(MSRG激励机制)。拟议的机制将工人与请求者之间的互动视为重复游戏,并根据历史信息和折扣因素获得长期激励。此外,生物学中的进化博弈论和赖特渔夫模型用于分析参与者策略的演变。最佳折扣系数在基于重复游戏的折扣因子范围内找到。最后,仿真实验验证了现有的众包困境和激励机制的有效性。结果表明,建议的MSRG激励机制对移动众包系统的参与者具有长期激励效果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号