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An Experiment to Discover Usability Guidelines for Designing Mobile Tourist Apps

机译:发现设计移动旅游应用程序的可用性指南的实验

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Tourist apps can be very useful for sightseeing, and this is one of the reasons that makes them so numerous in app stores. Good usability can make the difference when choosing an app, from the user’s point of view, so this study is aimed at analyzing and discovering common usability issues in apps for tourism. This paper presents a research study with two objectives: analyzing the most common usability problems in mobile apps for tourism and proposing recommendations for improving the usability of those apps. The research process firstly identifies the main functionalities that tourist guides should have, by filtering the results obtained through the store. This was followed by a two-part experiment. The first part was a Keystroke Level Modelling analysis, where the number of taps needed to perform each main functionality in each tourist guide app was registered. Secondly, a heuristic evaluation was carried out on the best rated apps in the previous stage. Four usability experts tested the apps in real devices, by performing several tasks with a smartphone, and evaluated them according to some mobile heuristics. After this process, the most frequent usability problems in tourist guide apps were found, which allowed to discover recommendations for designing and developing mobile tourist guides. One of the recommendations is that tourist guide apps should provide at least the following functionalities: listing POIs (Points of Interest), showing information of a POI, selecting language, showing a map, working offline, and showing a tourist’s current location. Other recommendations proposed are, for example, showing relevant and complete information of POIs, such as opening hours and admission fees; showing more than one POI on the map and the distance to the tourist; and avoiding showing at the same time commercial information and tourist information.
机译:旅游应用对于观光非常有用,这是在应用商店中如此众多的原因之一。从用户的角度来看,良好的可用性可以在选择应用程序时进行差异,因此该研究旨在分析和发现旅游应用程序中的常用可用性问题。本文介绍了两个目标的研究:分析了移动应用中的最常见的可用性问题,提出了提高这些应用程序的可用性的建议。研究过程首先通过过滤通过商店获得的结果来识别旅游指南应该具有的主要功能。这是两部分的实验。第一部分是击键水平建模分析,其中在注册每个旅游指南应用程序中执行每个主要功能所需的水龙头数。其次,启发式评估是在前一期的最​​佳评分应用程序上进行的。四个可用性专家通过使用智能手机执行多个任务,并根据一些移动启发式进行评估,通过执行多项任务来测试真实设备中的应用。在此过程之后,找到了旅游指南应用中最常见的可用性问题,可发现为设计和开发移动旅游指南的建议。其中一项建议是,导游的应用程序至少应提供以下功能:列出的POI(兴趣点),呈现出POI信息,选择语言,呈现出地图,离线工作,并展现出一个旅游的当前位置。例如,提出的其他建议表明了POI的相关和完整信息,例如开放时间和入场费;在地图上显示多个POI和到旅游的距离;并避免在同时显示商业信息和旅游信息。

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