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首页> 外文期刊>Frontiers in Psychology >Promoting Social Creativity in Science Education With Digital Technology to Overcome Inequalities: A Scoping Review
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Promoting Social Creativity in Science Education With Digital Technology to Overcome Inequalities: A Scoping Review

机译:用数字技术促进科学教育中的社会创造力克服不平等:范围审查

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Enhancing creativity and developing technology skills in the classroom are the future of education and can turn out to be powerful tools to smooth out inequalities in class. This paper presents a systematic scoping review study of the literature focusing on cases of social creativity and digital technology embedded in science education. To this end, 23 empirical studies were selected from several databases -all in English and subjected to a blind peer-review process- to address the interconnectedness of key themes encapsulated in the following three research questions: i) which digital technology roles support collaborative and creative processes in science education? ii) which forms of technology and technological features support and organize the aforementioned creative processes? and iii) what pedagogical principles guide the promotion of social creativity using technology in science education and involve all the students? Results show that technology can play different roles in promoting social creativity: (1) as a tutoring device that nurtures some key science creative processes; (2) as a tool that shapes students’ creative thinking and (3) as a medium that builds the supportive environment to perform collective creativity processes. In our project, these three roles were performed using a wide range of web 2.0 technologies (e.g. web-based environments, digital platforms, mobile technology) that both engaged all students in active and rich user experience for collective knowledge creation and equipped all learners with the necessary skills that would turn them into active, i.e. dynamic and resourceful, citizens in a swiftly changing world.
机译:加强课堂上的创造力和发展技术技能是教育的未来,可以成为强大的工具,以平滑课堂不平等。本文提出了对嵌入科学教育中社会创造性和数字技术案例的文献的系统范围综述研究。为此,从几个数据库中选择了23个实证研究 - 以英语为单位,并进行盲目的同行评审过程 - 解决封装在以下三个研究问题中的关键主题的相互连接:i)其中数字技术角色支持协作和科学教育的创作过程? ii)哪种技术和技术功能支持和组织上述创新过程? III)在科学教育技术中指导促进社会创造力的教学原则,涉及所有学生?结果表明,技术可以在促进社会创造力方面发挥不同的作用:(1)作为培养一些关键科学创造性流程的辅导装置; (2)作为一种塑造学生创造性思维的工具,(3)作为构建支持性环境的媒介,以进行集体创造过程。在我们的项目中,使用广泛的Web 2.0技术(例如基于Web的环境,数字平台,移动技术)进行这三个角色,这些技术都将所有学生参与了积极和丰富的用户体验,以获得集体知识创造,并配备所有学习者将它们变成活跃,即动态和资源,公民的必要技能,迅速改变的世界。

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