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首页> 外文期刊>Frontiers in Psychology >On the Issue of Developing Creative Players in Team Sports: A Systematic Review and Critique From a Functional Perspective
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On the Issue of Developing Creative Players in Team Sports: A Systematic Review and Critique From a Functional Perspective

机译:论团队体育创造性球员的问题:从功能视角下的系统审查和批判

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摘要

Driven by the practical goal of developing creative players, several approaches to training creativity have been proposed and underpinned by empirical studies in sport science. However, the scope of these studies encompasses various aspects, which have all been subsumed under the singular label of ‘creativity’. Therefore, this systematic review aims to disentangle the pursued lines of thought in order to facilitate the derivation of well-grounded recommendations for sports practice. To this end, 38 studies are presented and characterized in terms of their underlying conceptualizations and measures of creativity. In most studies, creativity is conceptualized as a player’s domain-specific divergent thinking (DT) ability, reflected by individual differences in the number, variety and originality of ideas he or she is able to generate in response to game situations. Empirical studies indicate that DT can be improved by practice. However, the critical assumption that an enhanced DT ability transfers to creative on-field actions has yet to be tested. On the basis of the reviewed literature, an alternative point of view is proposed. In line with a relational understanding of creativity and a functional approach to behavioural control, it is hypothesised that an enhanced repertoire of sensorimotor skills increases the probability for performing functional solutions that, within a specific social and cultural frame of reference, go beyond the expected and consequently appear creative to the observer. In the context of sports practice, the proposed conceptual re-orientation would then suggest, rather than seeking ways to improve players’ DT ability, to target sensorimotor skills that allow players to perform a variety of task-solutions and thus to act less predictably to the opponent – or in other words, more creative.
机译:由开发创意球员的实际目标驱动,通过体育科学的实证研究提出了培训创造力的几种方法。然而,这些研究的范围包括各个方面,这些方面都在“创造力”的奇异标签下。因此,这种系统审查旨在解开追求的思路,以促进衍生对体育惯例的良好建议。为此,在其潜在的概念化和创造措施方面提出并表现了38项研究。在大多数研究中,创造力被概念化为球员的域特定的发散思想(DT)能力,由个人差异的数字差异,他或她能够以响应游戏情况而产生的。实证研究表明,DT可以通过实践得到改善。但是,尚未测试增强的DT能力转移到创造性的现场动作的关键假设。在审查文献的基础上,提出了另一种观点。符合对创造力的关系和行为控制的功能方法,它是假设的,传感器技能的增强曲目增加了执行功能解决方案的概率,即在特定的社会和文化框架内,超出预期和因此,对观察者显得创造性。在体育惯例的背景下,建议的概念重新定位,而不是寻求提高玩家DT能力的方法,以瞄准允许玩家执行各种任务解决方案的感觉运动能力,从而起到不那么可预测对手 - 或者换句话说,更有创意。

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