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Cyber Security: Effects of Penalizing Defenders in Cyber-Security Games via Experimentation and Computational Modeling

机译:网络安全:通过实验和计算建模惩罚防守者在网络安全游戏的影响

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Cyber-attacks are deliberate attempts by adversaries to illegally access online information of other individuals or organizations. There are likely to be severe monetary consequences for organizations and its workers who face cyber-attacks. However, currently, little is known on how monetary consequences of cyber-attacks may influence the decision-making of defenders and adversaries. In this research, using a cyber-security game, we evaluate the influence of monetary penalties on decisions made by people performing in the roles of human defenders and adversaries via experimentation and computational modeling. In a laboratory experiment, participants were randomly assigned to the role of “hackers” (adversaries) or “analysts” (defenders) in a laboratory experiment across three between-subject conditions: Equal payoffs (EQP), penalizing defenders for false alarms (PDF) and penalizing defenders for misses (PDM). The PDF and PDM conditions were 10-times costlier for defender participants compared to the EQP condition, which served as a baseline. Results revealed an increase (decrease) and decrease (increase) in attack (defend) actions in the PDF and PDM conditions, respectively. Also, both attack-and-defend decisions deviated from Nash equilibriums. To understand the reasons for our results, we calibrated a model based on Instance-Based Learning Theory (IBLT) theory to the attack-and-defend decisions collected in the experiment. The model’s parameters revealed an excessive reliance on recency, frequency, and variability mechanisms by both defenders and adversaries. We discuss the implications of our results to different cyber-attack situations where defenders are penalized for their misses and false-alarms.
机译:网络攻击是故意通过对手非法访问其他个人或组织的在线信息的尝试。对于组织和面对网络攻击的工人,可能会严重货币后果。然而,目前,关于网络攻击的货币后果如何影响捍卫者和对手的决策如何,这几乎都知道。在这项研究中,使用网络安全游戏,我们评估货币惩罚对通过实验和计算建模在人类防御者和对手的角色表演的决定的影响。在实验室实验中,参与者被随机分配到“黑客”(对手)或“分析师”(分析师)(分析师)(分析师)(分析师)(分析师)在实验室实验中的作用,在一个对象条件下的实验室实验中:平等的收益(EQP),惩罚虚假警报的防守者(PDF )和惩罚失败的捍卫者(PDM)。与EQP条件相比,PDF和PDM条件是后卫参与者的10倍Costlier,它担任基线。结果表明,PDF和PDM条件的攻击(防御)行动的增加(减少)和减少(增加)。此外,攻击和防守偏离纳什均衡的决定。要了解我们的结果的原因,我们基于基于实例的学习理论(IBLT)理论的模型校准了实验中收集的攻击和防守决策。该模型的参数揭示了对后卫和对手的新近度,频率和可变性机制的过度依赖。我们讨论了我们的结果对不同网络攻击情况的影响,捍卫者对他们的未命中和假警报惩罚。

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