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首页> 外文期刊>Journal of Virtual Worlds Research >Who am I - and if so, where? A Study on Personality in Virtual Realities
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Who am I - and if so, where? A Study on Personality in Virtual Realities

机译:谁是 - 如果是的话,在哪里?虚拟现实中个性研究

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摘要

Virtual realities form a new technical platform, raising scientific questions about the human mind, communication and identity. There is hardly any scientific research on the influence of a virtual reality on the identity perception and the personality of a user of these virtual realities. The present study attempts to contribute to filling this gap by assessing the potential difference between real-life personality and the ‘virtual’ avatar personality using the online virtual world of Second Life. Dutch participants (N = 34)? were asked to use their own avatar or create a new avatar within this online virtual reality, to communicate with other avatars and finally to fill in a Big Five personality questionnaire (5 Persoonlijkheids Factoren Test - 5PFT) via a virtual interactive testing screen within Second Life. The virtual 5 PFT scores were compared to pencil and paper scores of the same questionnaire, which had been filled in by all 34 participants during a first-year undergraduate test battery, seven months prior to the virtual testing. The results show no difference for any of the five subscales (extraversion, friendliness, conscientiousness, neuroticism, development) between the pencil and paper and the virtual version, suggesting that users of virtual realities do not create a ‘virtual’ personality for their avatar. Furthermore, high scores of internal consistency and high test-retest correlations between the two versions were found, which are very similar to the original test-retest scores of the 5PFT. These findings show the potential of virtual realities as new platforms for reliable (psychological) testing and future clinical applications.
机译:虚拟现实形成一个新的技术平台,提高对人类思想,沟通和身份的科学问题。几乎没有任何科学研究对虚拟现实对这些虚拟现实用户的身份感知和人格的影响。本研究试图通过评估现实人格与第二次生命的在线虚拟世界的现实人格和“虚拟”的头像人格之间的潜在差异来促进这种差距。荷兰参与者(n = 34)?被要求在这个在线虚拟现实中使用自己的头像或创建一个新的头像,并通过第二个生命中的虚拟交互式测试屏幕填写大五个人格调查问卷(5 persoclijkheids sentenen测试 - 5pft)。 。将虚拟5 PFT分数与相同调查问卷的铅笔和纸张分数进行比较,这些纸张分数由所有34名参与者在一年级本科测试电池期间填写,虚拟测试前七个月。结果对铅笔和纸张和虚拟版本之间的五个分量(剥削,友好,肢度,神经痛,神经质,开发)中的任何一个没有差异,这表明虚拟现实的用户不会为其头像创造“虚拟”个性。此外,找到了两个版本之间的内部一致性和高测试重保持相关性的高分,这与5pft的原始测试重度得分非常相似。这些调查结果显示了虚拟现实的潜力作为可靠(心理)测试和未来临床应用的新平台。

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