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STATISTICAL ANALYSIS OF IMPACT FACTORS AFFECTING STRATEGIES OF THE VIRTUAL REALITY SERVICE SYSTEMS AND INTERVENING EFFECTS OF PERFORMANCE EXPECTANCY

机译:影响虚拟现实服务系统策略的影响因素的统计分析及性能预期效应的干预效果

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The purpose of this paper is to statistically analyze impact factors affecting strategies of the virtual reality systems and to address intervening effects of performance expectancy. The result demonstrates that the main predictors of intention to use virtual reality service systems, in the order of importance, are hedonic motivation, personal innovativeness, social influence and performance expectancy. All intervening effects were significant: interactions between effort expectancy and performance expectancy, between social influence and performance expectancy, between personal innovativeness and performance expectancy, and between hedonic motivation and performance expectancy. It implies that the higher the customer?s performance expectancy, the stronger the impacts of effort expectancy, social influence, personal innovativeness, and hedonic motivation on intention to use the service systems. Based on the statistical results, the paper suggests that consumers should experience the services with enjoyment and get benefits by utilizing them, and so system strategies for virtual reality services should appeal to consumers by positioning the using experience as an adventure or a way to reduce their stress and change a negative mood. Another system design strategy suggested for the virtual reality services is to be reputation-building in order to gain a favorable opinion from referents, and to target the early adopters.
机译:本文的目的是统计分析影响虚拟现实系统策略的影响因素,并解决性能期望的干预效果。结果表明,使用虚拟现实服务系统的主要预测因子,以重要性的顺序为杂志,个人创新,社会影响和性能预期寿命。所有干预效果都是显着的:努力期望和性能之间的相互作用,社会影响与绩效期望之间,之间的个人创新和绩效期望,以及杂志的动机与绩效期望之间。它意味着客户的性能预期率越高,努力期望,社会影响力,个人创新和诸如利用服务系统的意图的意图影响越高。根据统计结果,本文建议消费者应通过利用它们来享受享受并获得福利的服务,因此通过将使用经验定位为冒险或一种方法来吸引消费者的系统对消费者的吸引力压力和改变消极情绪。建议对虚拟现实服务建议的另一个系统设计策略是在声誉建设中,以获得引用的有利意见,并针对早期的采用者。

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