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DevSecOps Pipeline for Complex Software-Intensive Systems: Addressing Cybersecurity Challenges

机译:复杂软件密集型系统的Devsecops管道:解决网络安全挑战

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This design-based research study brought the pedagogical methods of active learning and user-generated content into a post-secondary seminar using scripted workshops and scaffolded assignments to immerse students in the real-life experience of working with actual musical artists. The site was a fourth-year undergraduate music business course. It was built upon a social constructivism framework to create a learning community environment, fostered through student blog post discussions on current music industry issues and by way of hands-on work with six musical artists. Student groups created marketing and production artifacts for each artist as needed for their burgeoning careers. In this learning environment, students interacted with music industry stakeholders musicians, venues, managers and record labels. These tasks culminated in a student conceived, planned and executed live public showcase featuring the artists. The researchers focused on how 21st century skills could be effectively taught in a dynamic active learning environment. Secondarily, the researchers examined the instructor role in the delivery of course content that is largely student-generated. Results indicate that while students achieved most of the stated learning outcomes and experienced an invaluable real-life learning experience, the unpredictable nature of student-generated content and student anxiety associated with real-life activities make future applications of the curricular design challenging for educators who wish to replicate the design. Further research will address the balance between a dynamic learning environment and the ability of instructors to intervene when necessary, without disrupting the model.
机译:基于设计的研究研究将主动学习和用户生成的内容的教学方法带入二级研讨会,使用脚本的研讨会和脚手架的作业来潜入与实际音乐艺术家合作的现实生活经验中的学生。该网站是第四年本科音乐商务课程。它建立在社会建构主义框架上,以创造一个学习社区环境,通过学生博客讨论当前的音乐行业问题,并通过与六个音乐艺术家的实践工作。学生团体根据他们的蓬勃发展的职业创造了每个艺术家的营销和生产文物。在这个学习环境中,学生与音乐行业利益相关者音乐家,场地,经理和记录标签互动。这些任务在艺术家的构思,计划和执行的现场公开展示中持久化。研究人员专注于如何在动态活跃的学习环境中有效地教授21世纪的技能。其次,研究人员在交付主要是学生生成的课程内容中进行了讲师角色。结果表明,虽然学生实现了大多数规定的学习成果,并且经历了一个宝贵的现实生活学习经验,但与现实生活相关的学生生成的内容和学生焦虑的不可预测性质使得课外设计的未来应用挑战教育者希望复制设计。进一步的研究将解决动态学习环境与教师在必要时进行干预的能力之间的平衡,而不会破坏模型。

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