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首页> 外文期刊>Journal of NeuroEngineering Rehabilitation >Virtual reality distraction induces hypoalgesia in patients with chronic low back pain: a randomized controlled trial
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Virtual reality distraction induces hypoalgesia in patients with chronic low back pain: a randomized controlled trial

机译:虚拟现实分心诱导慢性腰痛患者的低扶手:随机对照试验

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Attentional distraction from pain has been shown to be largely ineffective for obtaining a hypoalgesic effect in patients with chronic pain when compared to a control condition. It has been hypothesized that this may be due to the non-engaging types of distraction that have been used so far. Moreover, it is suggested that the hypoalgesic effects of distraction may be attenuated by pain-related cognitions and emotions, as they may increase the attention to pain. In this randomized controlled trial, patients with chronic nonspecific low back pain in the intervention group (n?=?42) performed a single exercise session with nonimmersive VR games, while those in the control group (n?=?42) performed the same exercises without VR games. We investigated whether VR distraction had a hypoalgesic effect during and immediately after the exercises, and whether it reduced the time spent thinking of pain during the exercises. We further explored whether pain-related fear, pain catastrophizing and baseline pain intensity moderated the effects of VR distraction. VR distraction had a hypoalgesic effect during (Cohen’s d?=?1.29) and immediately after (Cohen’s d?=?0.85) the exercises, and it also reduced the time spent thinking of pain (Cohen’s d?=?1.31). Preliminary exploratory analyses showed that pain-related fear, pain catastrophizing and baseline pain intensity did not moderate the effects of VR distraction. Large effect sizes of VR distraction induced hypoalgesia were observed. This suggests that nonimmersive VR games can be used when it is deemed important to reduce the pain during exercises in patients with chronic nonspecific low back pain. NCT02679300. This trial was registered on 10 February 2016.
机译:由于对照条件相比,疼痛的注意力分散来自疼痛的患者对慢性疼痛患者的缓慢效果很大,疼痛很大。已经假设这可能是由于到目前为止使用的非接合类型的分散注意力。此外,有人建议分心的低扶平效应可能通过与疼痛相关的认知和情绪衰减,因为它们可能会增加对疼痛的关注。在这种随机对照试验中,慢性非特异性低腰疼痛的患者在干预组(n?=?42)中进行了单一的锻炼会话与非边值VR游戏,而控制组中的那些(n?=?42)执行相同没有VR游戏的练习。我们调查了练习后和立即对患者进行了低扶手的影响,以及在练习期间是否降低了疼痛的时间。我们进一步探讨了与疼痛相关的恐惧,疼痛灾害和基线疼痛强度,适度调节VR分心的影响。 VR分散注意力在(Cohen的D?=?1.29)和(Cohen的D?= 0.85)后立即进行了一个缓和的效果,并且还减少了对疼痛的思考时间(Cohen的d?=?1.31)。初步探索性分析表明,与痛苦相关的恐惧,疼痛灾害和基线疼痛强度并没有缓解VR分散的影响。观察到VR分散诱导的高疗程的大效果大小。这表明,当慢性非特异性低腰疼痛患者患者锻炼期间,可以使用非深度VR游戏。 NCT02679300。该试验于2016年2月10日登记。

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