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A two-stage mechanism for production planning and revenue allocation in a cloud-based manufacturing environment

机译:基于云制造环境中的生产规划和收入分配的两阶段机制

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This study targets on a Cloud-based Manufacturing (CM) environment composed of a coordinator and multiple companies and proposes an efficient production planning and fair revenue allocation method named Scheduling Auction based Cooperative Game (SACG). In the CM environment, participating companies share their resources and trade the right of using them. Thus, some companies are buyers and others are sellers of the right. When the demand amount is more than the supply amount, the coordinator has to choose which buyers’ requests to accept under the constraint of the total available capacity of the supplied resources and allocate the buyers to the sellers. When there are multiple sellers, the coordinator has to distribute revenue to them. SACG proposed in this paper consists of two parts. The first one is an auction to establish a production plan maximizing the social surplus and determine the contract price of each buyer. The second one is a cooperative game to distribute the whole sales income to the sellers according fairly to their contribution. Numerical experiments illustrate some basic characteristics of the proposed SACG.
机译:本研究涉及由协调员和多家公司组成的基于云的制造(CM)环境,并提出了一个名为基于调度拍卖的合作游戏(SACG)的高效生产计划和公平收入分配方法。在CM环境中,参与公司分享他们的资源并交易使用它们的权利。因此,一些公司是买家,其他公司是右边的卖家。当需求量超过供应金额时,协调员必须选择哪些买方要求在提供资源的总可用能力的限制下接受,并将买家分配给卖家。当有多个卖家时,协调员必须向他们分发收入。本文提出的SACG由两部分组成。第一个是建立生产计划的拍卖,从而最大限度地提高社会盈余,并确定每个买方的合同价格。第二个是一个合作游戏,将整个销售收入分配给卖家的贡献。数值实验说明了所提出的SACG的一些基本特征。

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