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首页> 外文期刊>Eurasip Journal on Wireless Communications and Networking >Resource allocation for virtual reality content sharing based on 5G D2D multicast communication
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Resource allocation for virtual reality content sharing based on 5G D2D multicast communication

机译:基于5G D2D多播通信的虚拟现实内容共享资源分配

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摘要

As the development of wireless virtual reality (VR), a great disparity exists among the huge content transmission, rigorous QoS guarantees and the limited bandwidth of cellular networks. With the increasing of cache capacity on user devices, direct content sharing between user devices is a promising solution to solve this problem. To meet the quality of service (QoS) requirement of wireless VR transmission, this paper proposes a content sharing scheme based on 5G device-to-device (D2D) Multicast Communication. In this way, some adjacent VR users can form multicasting clustering to share VR content by working on D2D communication mode. The VR D2D multicasting clusters reuse the uplink channel resource of ordinary VR cellular users in the same cell. The basic prerequisite is that the degrading on QoS of these ordinary VR cellular users can be affordable. We design a two-step scheme to solve this radio resource allocation problem for VR content sharing. Firstly, we find out the optimal transmitting power for each VR user devices by geometric proximity, which metrics are affected by wireless VR throughput, tracking accuracy and delay. In the second step, we transform the channel allocation problem into a bipartite graph matching problem based on the transmitting power metrics, which is optimally solved by the Hungarian algorithm. The simulation results show that the VR content sharing based on 5G D2D communication technology can achieve larger system throughput gain and lower transmission delay. Compared with heuristic scheme and stochastic scheme, the proposed scheme can increase the throughput of the overall network by about 50% and 12%, respectively.
机译:随着无线虚拟现实(VR)的发展,巨大的内容传输,严格的QoS保证和蜂窝网络的有限带宽存在巨大的差异。随着用户设备上的缓存容量的增加,用户设备之间的直接内容共享是解决此问题的有希望的解决方案。为了满足无线VR传输的服务质量(QoS)要求,本文提出了一种基于5G设备到设备(D2D)多播通信的内容共享方案。以这种方式,一些相邻的VR用户可以通过在D2D通信模式下形成多播聚类以共享VR内容。 VR D2D多播群集在同一单元中重用普通VR蜂窝用户的上行链路信道资源。基本的先决条件是,这些普通VR蜂窝用户的QoS的劣化可以实惠。我们设计了一个两步的方案来解决此类无线电资源分配问题的VR内容共享。首先,我们通过几何接近找到每个VR用户设备的最佳发射功率,该度量受到无线VR吞吐量,跟踪精度和延迟的影响。在第二步中,基于发射功率指标,将信道分配问题转换为二分钟匹配问题,由匈牙利算法最佳地解决。仿真结果表明,基于5G D2D通信技术的VR内容共享可以实现较大的系统吞吐量增益和较低的传输延迟。与启发式方案和随机方案相比,拟议方案可以将整个网络的吞吐量分别提高约50%和12%。

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