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A Parallel Repetition Theorem for the GHZ Game

机译:GHz游戏的平行重复定理

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We prove that parallel repetition of the (3-player) GHZ game reduces the value of the game polynomially fast to 0. That is, the value of the GHZ game repeated in parallel t times is at most t ??(1) . Previously, only a bound of ≈ 1 α(t) , where α is the inverse Ackermann function, was known [Ver96]. The GHZ game was recently identified by Dinur, Harsha, Venkat and Yuen as a multi-player game where all existing techniques for proving strong bounds on the value of the parallel repetition of the game fail. Indeed, to prove our result we use a completely new proof technique. Dinur, Harsha, Venkat and Yuen speculated that progress on bounding the value of the parallel repetition of the GHZ game may lead to further progress on the general question of parallel repetition of multi-player games. They suggested that the strong correlations present in the GHZ question distribution represent the “hardest instance” of the multi-player parallel repetition problem [DHVY17]. Another motivation for studying the parallel repetition of the GHZ game comes from the field of quantum information. The GHZ game, first introduced by Greenberger, Horne and Zeilinger [GHZ89], is a central game in the study of quantum entanglement and has been studied in numerous works. For example, it is used for testing quantum entanglement and for device-independent quantum cryptography. In such applications a game is typically repeated to reduce the probability of error, and hence bounds on the value of the parallel repetition of the game may be useful.
机译:我们证明了(3人)GHz游戏的并行重复将多项式快速的游戏值减少到0.即,并行重复的GHz游戏的值最多是最多的t ??(1)。以前,已知仅是≈1α(t)的界限,其中α是逆Ackermann函数的函数[Ver96]。最近由Dinure,Harsha,Venkat和Yuen识别GHz游戏作为一个多人游戏,所有现有技术都在游戏的平行重复价值上证明了强烈的界限。实际上,为了证明我们的结果我们使用全新的证明技术。 Dinure,Harsha,Venkat和Yuen推测,界限的进展情况对GHz游戏的平行重复的价值可能会导致对多家游戏的并行重复的一般问题进一步进展。他们建议,GHz问题分布中存在的强大相关性代表了多人并联重复问题的“最难的实例”[DHVY17]。研究GHz游戏的并行重复的另一个动机来自量子信息领域。 Ghz游戏首次由Greenberger,Horne和Zeininger [GHZ89]引入,是在Quantum纠缠研究中的中央游戏,并在众多作品中进行了研究。例如,它用于测试量子缠结和无关的量子密码学。在这种应用中,通常重复游戏以降低错误的概率,因此游戏的并行重复值的界限可能是有用的。

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