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Designing Behaviour Change: A Behavioural Problem/Solution (BPS) Matrix

机译:设计行为改变:行为问题/解决方案(BPS)矩阵

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Behavioural design has emerged as a critical new area of research and practice. However, despite the development of extensive lists of possible problem features and suggested solution principles there is little guidance on how these should be connected. Therefore, in this work we systematically examine interactions between major problem features and solution principles, based on an analysis of 218 behavioural design interventions drawn from 139 cases across design domains and foci. This forms the basis for a number of contributions. First, we bring together behavioural and designerly perspectives on problem characterisation via two proposed problem features: change demand and behavioural constraint, related in a two-by-two framework. Second, we synthesised recommendations from across domains and foci to operationalise a list of 23 solution principles relevant to designers. Third, we link these insights in a proposed Behavioural Problem/Solution (BPS) matrix. Further, we identify a number of potential systemic challenges in the reporting and evidencing of behavioural design interventions. Together, these insights substantially extend both theory and practice surrounding problem-solution mapping in behavioural design, and form a foundation for further theory development and synthesis in this area.
机译:行为设计已成为一个关键的研究和实践领域。但是,尽管有广泛的可能问题特征和建议的解决方案原则,但对如何连接的指导很少。因此,在这项工作中,我们基于218个行为设计干预的分析,系统地检查主要问题特征和解决方案原则之间的相互作用,从设计领域和焦点划出的139例。这构成了一些贡献的基础。首先,我们通过两个提出的问题特征将行为和设计术语介绍了问题特征:改变需求和行为约束,在两个框架中相关。其次,我们从域名和焦点综合了建议,运作与设计人员相关的23个解决方案原则的列表。第三,我们在提出的行为问题/解决方案(BPS)矩阵中链接这些见解。此外,我们在报告和证明行为设计干预措施中确定了许多潜在的系统挑战。这些见解在一起,在行为设计中大大扩展了围绕围绕问题解决方案映射的理论和实践,并形成了该地区进一步理论的发展和合成的基础。

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