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首页> 外文期刊>International Journal of Preventive Medicine >“Playing with Little Behaviors”; Physical Activity Promotion by Gamified Education in Young Boys
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“Playing with Little Behaviors”; Physical Activity Promotion by Gamified Education in Young Boys

机译:“玩耍的行为很少”;在年轻男孩的娱乐教育的身体活动促进

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Background : Physical activity is affecting every aspect of our life. A sedentary lifestyle can be the risk factor for noncommunicable diseases (NCD) or premature death all over the world. Several studies demonstrate that school?based physical activity promotion is an important solution to make healthy behaviors, especially in children and adolescents. In this vein, the current research evaluates a model for physical activity, which is promoted through a game among high school students. Methods : In this study, 47 high school’s 10th?grade boys from Tehran were requited. The game scenario included the suggestion of some behaviors which can increase daily physical activity by each student, like or dislike each behavior by other students, counting likes, selecting the most?liked behaviors, and rewarding their proposers. After a week, the behavioral recall was assessed and compared with a control group who had been heard these behaviors in the class without gamification. Results : The participants in the game could recall physical activity behaviors significantly more than peers in the control group. Conclusions : The findings show gamification could significantly improve the effectiveness of education for normal behaviors in physical activity.
机译:背景:身体活动是影响我们生命中的各个方面。久坐不动的生活方式可以是非传染性疾病(NCD)或世界上过早死亡的危险因素。几项研究表明,学校的身体活动促销是制造健康行为的重要解决方案,特别是在儿童和青少年。在这静脉中,目前的研究评估了体育活动的模型,通过高中生的比赛促进了。方法:在这项研究中,47名高中的第10个?来自德黑兰的年级男孩被重申。游戏情景包括一些行为的建议,这些行为可以增加每个学生的每日身体活动,喜欢或不喜欢其他学生的每种行为,计算喜欢,选择最多?喜欢的行为,并奖励他们的提议者。一周后,行为召回被评估并与在没有赌博的课堂上听到这些行为的对照组进行比较。结果:游戏中的参与者可以记住体力活动的行为,比对照组的同行程度显着。结论:调查结果显示博彩可以显着提高身体活动中正常行为的教育的有效性。

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