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Analysis of the Studies Published on Business Strategy Game and Learning Strategic Management in the Web of Science Database

机译:在科学数据库网络中商业战略游戏和学习战略管理的研究分析

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Although the variety of computer-based games offered for strategic management, ease of use and the number of games available in the market has decreased due to multiple factors, it has also increased. Depending on the criterion of the objectively measured learning outcomes, various games that have been studied to date yield higher results than those obtained by case approach as an alternative teaching strategy. Very little research has been conducted on factors that facilitate play, leading to effective learning outcomes in a business gaming environment. The general purpose of this research is to determine the work conducted on Business Strategy Game (BSG) and Learning Strategic Management. This study was conducted using qualitative research method, document analysis and related content analysis, studying the keywords ‘Business Strategy Game and Learning Strategic Management’ in the Web of Science database, based on the analysis of the documents. The studies in the Web of Science database were analysed according to years, the Web of Science categories, the research area, country/types and writing languages. The analysis of the studies in the Web of Science database for BSG and learning strategic management emerged with the resulting content. A total of 39 studies were carried out and it was concluded that the most common transactions were made in 2019. However, the first study was conducted in 1995. In the literature review, the year 2019 has the most reads, which were mostly published articles. According to the Web of Science field type, it is concluded that there are studies mostly in the Education and Educational Research field and it was also concluded that 38 of these studies were written in English.
机译:虽然为战略管理提供的基于电脑的游戏,但由于多种因素,市场上可用的可用游戏数量减少,但也增加了。根据客观测量的学习成果的标准,已经研究过迄今为止的各种游戏产生的结果比通过案例方法作为替代教学策略所获得的游戏。对促进比赛的因素进行了很少的研究,导致商业游戏环境中有效的学习结果。本研究的一般目的是确定在业务战略游戏(BSG)和学习战略管理上进行的工作。本研究采用定性研究方法,文件分析及相关内容分析进行,基于文档的分析,在科学数据库网络中研究了关键词“业务战略游戏和学习战略管理”。根据几年,科学类别,研究区,国家/型和书写语言进行分析科学数据库网络的研究。基于所得内容的BSG科学数据库网站研究分析。共有39项研究,并得出结论,最常见的交易是在2019年进行的。然而,第一项研究是在1995年进行的。在文献审查中,2019年的读数最多,这主要是公布的文章。根据科学领域的网络类型,得出结论,教育和教育研究领域有主要有些研究,也有38项研究是用英语编写的。

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