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“Defense of the Ancients”, Gamification in Learning: Improvement of Student’s Social Skills

机译:“捍卫古人”,学习的博彩:改善学生的社交技巧

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This article introduces a learning innovation called the Dota learning model. Dota (Defense of the Ancients) actually is a game or fortress defense game that is in great interest among various groups. This game inspires the researcher to adapt and adopt into a learning model. The Dota learning model provides an opportunity for students to train critical thinking, train cooperation, improve competitive spirit between teams, and be able to play the emotions of students. The research method used in this study is a research and development with an ADDIE (Analyze-Design-Development-Implementation-Evaluation) model. The feasibility of the Dota learning model is validated by learning design expert, educator, and students. The learning design validation score is 85%, the educator validation score is 95%, and the student’s validation score is 80%. Based on the result, it can be concluded that the Dota learning model that developed has been valid and feasible to use.
机译:本文介绍了一个称为DotA学习模型的学习创新。 Dota(古人的防御)实际上是一个游戏或堡垒防御游戏,这些游戏在各种群体中都很兴趣。该游戏激发了研究人员,适应和采用学习模式。 Dota学习模式为学生提供了一个机会,让学生培训批判性思维,培训合作,提高团队之间的竞争精神,并能够发挥学生的情绪。本研究中使用的研究方法是具有ADDIE(分析 - 设计开发 - 实施 - 评估)模型的研究和开发。 DotA学习模型的可行性是通过学习设计专家,教育家和学生进行验证的。学习设计验证得分为85%,教育者验证得分为95%,学生的验证得分为80%。基于结果,可以得出结论,开发的DOTA学习模型已经有效和可行使用。

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