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Rule-based Interactive Learning Application Model on How to Play Music Instruments

机译:基于规则的交互式学习应用模型如何播放乐器

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This research aims to develop an interactive application to support people learning to play music instruments of orchestra music. Gamelan, a traditional music orchestra from Java, Indonesia was used as the object study. A model of gamelan orchestra learning application was proposed to support an easy way to learn how to play gamelan music instruments. Rule-based method was used to develop an interactive system to learn gamelan music instru-ments. The system was implemented into an application which supports us-ers in independently learning to play orchestra music instruments, especially in remembering notes sequences and playing the note according to the tem-po. An experiment involving two groups consisted of control and treatment groups were conducted to evaluate the proposed learning model. The results shows that the averages skill value of the members of the treatment group were higher than the members of the control group.
机译:本研究旨在开发一个互动申请,以支持人们学习播放管弦乐乐音乐的音乐。来自Java的传统音乐管弦乐队,印度尼西亚的传统音乐乐团是对象研究。提出了一种Gamelan Orchestra学习申请的模型,以支持一种简单的方法来学习如何玩游戏乐器乐器。基于规则的方法用于开发互动系统以学习Gamelan音乐仪器。该系统已实施到一个应用程序,该应用程序支持US-ERS独立学习以播放管弦乐队乐器,尤其是记住备注序列并根据TEM-PO播放笔记。涉及两组的实验组成由对照组和治疗组组成,以评估所提出的学习模型。结果表明,治疗组成员的平均技能值高于对照组的成员。

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