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A NOTE ON CONCURRENT GRAPH SHARING GAMES

机译:关于并发图形共享游戏的注释

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摘要

In the concurrent graph sharing game, two players, called 1st and 2nd, share the vertices of a connected graph with positive vertex-weights summing up to 1 as follows. The game begins with 1st taking any vertex. In each proceeding round, the player with the smaller sum of collected weights so far chooses a non-taken vertex adjacent to a vertex which has been taken, i.e., the set of all taken vertices remains connected and one new vertex is taken in every round. (It is assumed that no two subsets of vertices have the same sum of weights.) One can imagine the players consume their taken vertex over a time proportional to its weight, before choosing a next vertex. In this note we show that 1st has a strategy to guarantee vertices of weight at least 1/3 regardless of the graph and how it is weighted. This is best-possible already when the graph is a cycle. Moreover, if the graph is a tree 1st can guarantee vertices of weight at least 1/2, which is clearly best-possible.
机译:在并发图形共享游戏中,两个名为第1和第2个的玩家共享连接图的顶点,其正顶点重量求和最多如下。游戏以第一个顶点始于第1个。在每个程序中,迄今为止具有较小的收集权重和较小的播放器选择的非拍摄顶点与已拍摄的顶点相邻,即,所有拍摄的顶点保持连接并且每轮中的一个新顶点都拍摄。 (假设没有两个顶点子集具有相同的权重。)可以想象玩家在选择下一个顶点之前,玩家在与其重量成比例的时间中消耗它们的顶点。在本说明书中,我们表明,无论图形以及如何加权,第1个具有保证重量的顶点至少1/3的策略。当图表是一个循环时,这已经是最好的。此外,如果图表是树,则可以保证重量的顶点至少1/2,这显然是最佳的。

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