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Rethinking and Co-Design of Beloved Board Games for People With Mild Cognitive Impairment and Their Care Partners

机译:对具有轻度认知障碍及其护理合作伙伴的人的心爱棋盘游戏的重新思考与共同设计

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Abstract Mild cognitive impairment (MCI) affects millions of older Americans and progression to dementia is common. Although people with MCI may experience impairments, they are often highly verbal, able, and eager to uphold beloved routines. Moreover, many seek opportunities to stay active, physically and mentally, to support their brain health. Some forms of cognitive training and social engagement potentially delay the onset and progression of disease, including dementia. This 12-month project used mixed methods to co-design and test an accessible version of well-known board games for people with MCI and a care partner without MCI. The overall goal was to foster a meaningful, joyous, social activity for players with differing capabilities using adapted game mechanics to create a compelling experience for both players. Coping strategies of care partners were studied to learn ways to foster positive interactions. Findings inform recommendations for game design and clinical interventions. Part of a symposium sponsored by Technology and Aging Interest Group.
机译:摘要轻度认知障碍(MCI)影响数百万较老的美国人和痴呆症的进展是常见的。虽然MCI的人可能会遭受损伤,但它们通常是高度口头,能够渴望坚持心爱的惯例。此外,许多寻求机会保持活跃,身体和精神上,以支持他们的大脑健康。一些形式的认知培训和社会参与可能会延迟疾病的发病和进展,包括痴呆症。这项12个月的项目使用了混合方法来共同设计和测试了一个无障碍的棋盘游戏,为没有MCI的MCI和护理伴侣。整体目标是使用适应的游戏机制为两个玩家创造令人信服的经验,培养具有不同能力的有意义的欢乐,社会活动,为两个玩家创造引人注目的体验。研究了护理合作伙伴的应对策略,以学习促进积极互动的方法。调查结果为游戏设计和临床干预提供了通知建议。由技术和老龄化兴趣集团赞助的研讨会的一部分。

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