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What is the role of the film viewer? The effects of narrative comprehension and viewing task on gaze control in film

机译:电影查看器的作用是什么?叙事理解与观察任务对电影凝视控制的影响

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Film is ubiquitous, but the processes that guide viewers’ attention while viewing film narratives are poorly understood. In fact, many film theorists and practitioners disagree on whether the film stimulus (bottom-up) or the viewer (top-down) is more important in determining how we watch movies. Reading research has shown a strong connection between eye movements and comprehension, and scene perception studies have shown strong effects of viewing tasks on eye movements, but such idiosyncratic top-down control of gaze in film would be anathema to the universal control mainstream filmmakers typically aim for. Thus, in two experiments we tested whether the eye movements and comprehension relationship similarly held in a classic film example, the famous opening scene of Orson Welles’ Touch of Evil (Welles & Zugsmith, Touch of Evil, 1958). Comprehension differences were compared with more volitionally controlled task-based effects on eye movements. To investigate the effects of comprehension on eye movements during film viewing, we manipulated viewers’ comprehension by starting participants at different points in a film, and then tracked their eyes. Overall, the manipulation created large differences in comprehension, but only produced modest differences in eye movements. To amplify top-down effects on eye movements, a task manipulation was designed to prioritize peripheral scene features: a map task. This task manipulation created large differences in eye movements when compared to participants freely viewing the clip for comprehension. Thus, to allow for strong, volitional top-down control of eye movements in film, task manipulations need to make features that are important to narrative comprehension irrelevant to the viewing task. The evidence provided by this experimental case study suggests that filmmakers’ belief in their ability to create systematic gaze behavior across viewers is confirmed, but that this does not indicate universally similar comprehension of the film narrative.
机译:电影普遍存在,但在观看电影叙述时指导观众注意的过程很糟糕。事实上,许多电影理论者和从业者不同意电影刺激(自下而上)或观众(自上而下)在确定我们如何看电影时更为重要。阅读研究显示了眼球运动和理解的强烈联系,现场感知研究表明了观察眼球运动的任务的强烈影响,但在薄膜中对凝视的这种特殊自上而下的控制将是血管气门的血管监控主流电影制片人通常是宗旨为了。因此,在两个实验中,我们测试了眼部运动和理解关系是否类似地在经典电影示例中举行,奥森韦利的着名开放场景的奥森韦利的邪恶(Welles&Zugsmith,邪恶的触摸,1958)。将理解差异与对眼球运动的更加明显控制的任务作用进行了比较。调查在电影观察期间对眼部运动对眼部运动的影响,我们通过从电影中的不同点开始参与者来操纵观众的理解,然后追踪他们的眼睛。总体而言,操纵造成了巨大的理解差异,但仅产生了适度的眼球运动差异。为了放大对眼部运动的自上而下效果,任务操纵旨在优先考虑外围场景特征:地图任务。与参与者自由地查看剪辑进行理解时,此任务操作会产生较大的眼睛运动差异。因此,为了允许对薄膜中的眼球运动的强烈,激动的自上而下控制,任务操纵需要制定对叙事理解与观看任务无关的重要特征。这项实验案例研究提供的证据表明,电影制作人的信念在他们跨越观众创造系统凝视行为的能力,但这并不表示对电影叙事的普遍性地理解。

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