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首页> 外文期刊>Mathematical Problems in Engineering: Theory, Methods and Applications >Tolerance Zone-Based Grouping Method for Online Multiple Overtracing Freehand Sketches
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Tolerance Zone-Based Grouping Method for Online Multiple Overtracing Freehand Sketches

机译:基于宽容的基于区域的在线多传输写法草图的分组方法

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Multiple overtracing strokes are common drawing behaviors in freehand sketching; that is, additional strokes are often drawn repeatedly over the existing ones to add more details. This paper proposes a method based on stroke-tolerance zones to group multiple overtraced strokes which are drawn to express a 2D primitive, aiming to convert online freehand sketches into 2D line drawings, which is a base for further 3D reconstruction. Firstly, after the user inputs a new stroke, a tolerance zone around the stroke is constructed by reference to its polygonal approximation points obtained from the stroke preprocessing. Then, the input strokes are divided into stroke groups, each representing a primitive through the stroke grouping process based on the overtraced ratio of two strokes. At last, each stroke group is fitted into one or more 2D geometric primitives including line segments, polylines, ellipses, and arcs. The proposed method groups two strokes together based on their screen-space proximity directly instead of classifying and fitting them firstly, so that it can group strokes of arbitrary shapes. A sketch-recognition prototype system has been implemented to test the effectiveness of the proposed method. The results showed that the proposed method could support online multiple overtracing freehand sketching with no limitation on drawing sequence, but it only deals with strokes with relatively high overtraced ratio.
机译:多次超级传统笔画是手法素描中的常见绘图行为;也就是说,额外的笔画通常在现有的那些中重复绘制以添加更多细节。本文提出了一种基于行程公差区的方法,用于组绘制的多次超级步行,该方法被绘制以表达2D原语,旨在将在线写意草图转换为2D线图,这是进一步三维重建的基础。首先,在用户输入新笔画之后,通过引用从冲程预处理获得的多边形近似点来构造行程周围的公差区域。然后,将输入笔划分成笔划组,每个笔划组通过笔划分组过程基于两次笔触的过度率,通过笔划分组过程表示原始。最后,每个笔划组都安装在一个或多个2D几何基元,包括线段,折线,椭圆和弧。所提出的方法基于直接屏幕空间接近,而不是首先分类和拟合它们,使得它可以组合任意形状的划分。已经实施了草图识别原型系统以测试所提出的方法的有效性。结果表明,所提出的方法可以支持在线多传输的徒手画面,在绘制序列上没有限制,但它只涉及具有相对高的超级比率的行程。

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