...
首页> 外文期刊>MATEC Web of Conferences >The generation algorithm of arbitrary polygon animation based on dynamic correction
【24h】

The generation algorithm of arbitrary polygon animation based on dynamic correction

机译:基于动态校正的任意多边形动画的生成算法

获取原文
           

摘要

This paper, based on the key-frame polygon sequence, proposes a method that makes use of dynamic correction to develop continuous animation. Firstly we use quadratic Bezier curve to interpolate the corresponding sides vector of polygon sequence consecutive frame and realize the continuity of animation sequences. And then, according to Bezier curve characteristic, we conduct dynamic regulation to interpolation parameters and implement the changing smoothness. Meanwhile, we take use of Lagrange Multiplier Method to correct the polygon and close it. Finally, we provide the concrete algorithm flow and present numerical experiment results. The experiment results show that the algorithm acquires excellent effect.
机译:本文基于键帧多边形序列,提出了一种利用动态校正来开发连续动画的方法。首先,我们使用二次Bezier曲线来插入多边形序列连续帧的相应边向量并实现动画序列的连续性。然后,根据Bezier曲线特性,我们对插值参数进行动态调节,实现变化的平滑度。同时,我们采用拉格朗日乘法器方法来纠正多边形并关闭它。最后,我们提供了具体的算法流程并提供了数值实验结果。实验结果表明,该算法获取出色效果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号