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首页> 外文期刊>Cureus. >Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience
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Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience

机译:寻找患者安全的“QR”:应用游戏处理通过模拟的“逃生室”体验将患者安全优先级合并

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Medical errors are the eighth leading cause of mortality in the United States?and contribute to over one million preventable injuries. In an?effort to prevent medical errors, reporting systems serve as invaluable tools to detect patient safety events and quality problems longitudinally. Historically, trainees (i.e., students and residents) rarely submit incident reports for encountered patient safety threats. The authors propose an immersive learning experience utilizing gamification theory and leveraging the increasingly popular ‘escape room’?to help resident trainees identify reportable patient safety priorities. All 130 incoming intern physicians at the Thomas Jefferson University (Jefferson) were enrolled in the Patient Safety Escape Room study as part of their residency orientation (June 2018). The residents were randomly divided into 16 teams. Each team was immersed in a simulated escape room, tasked with identifying a predetermined set of serious patient safety hazards, and successfully manually entering them into the Jefferson Event Reporting System within the time allotted to successfully ‘win the game’ by ‘escaping the room’.?Quick response (QR) codes were planted throughout the activity to provide in-game instructions; clues to solve the puzzle; and key information about patient safety priorities at Jefferson. All participants underwent a formal debriefing using the feedback capture grid method?and completed a voluntary post-study survey, adapted from Brookfield’s Critical Incident Questionnaire (CIQ). The study was IRB exempt. Thematic analysis of the post-activity CIQ survey (n?= 102) revealed that interns were engaged during the immersive learning experience (n?= 42)?and were specifically engaged by having to independently identify patient safety threats (n?= 30). Participants identified team role assignment (n?= 52) and effective communication (n?= 26) as the two most helpful actions needed to successfully complete the activity. Participants were overall surprised by the success of the education innovation (n?= 45)?and reported that it changed how they viewed patient safety threats. Areas for improvement include clearer game instructions and using a more streamlined event reporting process. The escape room patient-safety activity allowed interns to actively engage in an innovative orientation activity that highlighted the importance of patient safety hazards, as well as providing them with the opportunity to document event reports in real-time. Next steps will include longitudinally tracking the quantity of error reports entered by this cohort to determine the effectiveness of this educational intervention.
机译:医疗错误是美国死亡率的第八个主要原因?并且有助于超过一百万可预防的伤害。在一个努力防止医疗错误,报告系统用作可宝贵的工具,可纵向检测患者安全事件和质量问题。从历史上看,学员(即学生和居民)很少提交遇到患者安全威胁的事件报告。作者提出了利用赌博理论的沉浸式学习体验,并利用越来越受欢迎的“逃生室”?帮助居民学员确定可报告的患者安全优先事项。托马斯杰斐逊大学(Jefferson)的所有130名进入实习生医生均被纳入患者安全逃生室学习,作为其居住地定位的一部分(2018年6月)。居民随机分为16支队伍。每个团队都沉浸在模拟的逃生室,任务识别预定的严重患者安全危险,并在分配成功地“逃离房间”的时间内成功地手动进入Jefferson事件报告系统。?在整个活动中种植快速响应(QR)代码,以提供游戏内的说明;解决拼图的线索;杰斐逊患者安全优先事项的关键信息。所有参与者使用反馈捕获网格方法进行正式汇报?并完成了一项自愿的后期学习调查,适应了Brookfield的批判性事件问卷(CIQ)。这项研究是IRB豁免。活动后CIQ调查的主题分析(N?= 102)透露,实习生在沉浸式学习经验期间曾经参与过(N?= 42)?并且专门从事独立识别患者安全威胁(N?= 30) 。参与者确定了团队角色分配(n?= 52)和有效的通信(n?= 26),因为成功完成活动所需的两个最有用的行动。参与者整体受到教育创新的成功感到惊讶(N?= 45)?并报告称,它改变了他们如何看待患者的安全威胁。改进区域包括更清晰的游戏说明,并使用更简化的事件报告过程。逃生室患者安全活动使实习生能够积极参与创新的方向活动,突出了患者安全危害的重要性,并为他们提供了在实时记录事件报告的机会。下一步将包括纵向跟踪该队列输入的错误报告数量,以确定该教育干预的有效性。

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