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The Population-Based Optimization Algorithms for Role Modelling and Path Generation in Group Animation

机译:基于人口的优化算法,用于组动画中的角色建模和路径生成

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摘要

Traditional animation by key frame techniques takes animators lots of time and vigour to model and simulate behaviours of crowds. For solving this problem, this paper presents a novel group animation generation approach based on population-based optimization algorithms. It is mainly divided into two parts. First, it puts forward a role modelling approach based on dynamic selfadaptive genetic algorithm and NURBS technology. Second, following the introduction to PSO (Particle Swarm Optimization) algorithm, a group path generative approach is presented. It simulates group behaviours, including cohesion and separation, dynamic object tracking and collision avoidance. Finally, a group of shark modelling and path generation images are exhibited as examples.
机译:按键帧技术的传统动画需要动画师大量的时间和活力来模拟和模拟人群的行为。为了解决这个问题,本文提出了一种基于群体优化算法的新型动画生成方法。它主要分为两部分。首先,它提出了一种基于动态自适应遗传算法和NURBS技术的角色建模方法。其次,介绍PSO(粒子群优化)算法后,提出了一种组路径生成方法。它模拟组行为,包括凝聚力和分离,动态对象跟踪和碰撞避免。最后,作为示例表现出一组鲨鱼建模和路径产生图像。

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