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首页> 外文期刊>Journal of Human Sport and Exercise >Body mass changes and ad libitum fluid replacement in elite futsal players during official competition
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Body mass changes and ad libitum fluid replacement in elite futsal players during official competition

机译:官方竞争期间精英Futsal参与者的体重变化和AD Libitum液体更换

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The aim of this study was to calculate sweat loss, voluntary fluid replacement and levels of dehydration in elite futsal players during official competition. Measurements were made in 12 male elite futsal players during six official matches in the Spanish First Division (22-26 oC and relative humidity 32-42.33%). Participants were weighed before the warm up and they reweighed immediately after the games. Sweat loss was assessed through changes in body mass after taking into account fluid intake and urine loss. To analyze this data the statistics used were descriptive and non parametric. Mean sweat loss of players amounted to 2.29 litres (s = 0.73). Mean fluid intake was 1.5 litres (s = 0.74), replacing 68.37% (s = 32.44) of total fluid loss. Players incurred a body mass deficit of 1.04% (s = 1.06), which is not seen as affecting their performance. There were no significant difference in sweat lost replaced and dehydration in relation to analyzed match (P 0.05). There is a correlation between game time and body mass loss (r = 0.323, P = 0.016). From the results, we conclude that the level of hydration in studied players can be seen to maintain itself through a correct level of fluid intake. However, these measurements allow an individualisation of player hydration strategies, not taking exclusively into account game time.
机译:本研究的目的是在官方竞争期间计算精英Futsal参与者的汗水损失,自愿液体替代和脱水水平。在西班牙语第一部门的六个官方比赛中,在12名雄性精英Futsal玩家中进行了测量(22-26℃,相对湿度32-42.33%)。在热身之前称重参与者,他们在比赛结束后立即重新感受到。考虑到液体摄入和尿液损失后,通过体重变化评估汗水损失。为了分析该数据,所使用的统计数据是描述性和非参数。意味着球员的汗水损失量为2.29升(S = 0.73)。平均液体摄入量为1.5升(S = 0.74),替换总流体损失的68.37%(S = 32.44)。球员产生了1.04%(S = 1.06)的身体质量赤字,这是影响其性能的影响。与分析的匹配有关的液体损失和脱水没有显着差异(P> 0.05)。游戏时间和体重损失之间存在相关性(r = 0.323,p = 0.016)。从结果来看,我们得出结论,可以看到研究参与者的水合水平通过正确的液体摄入量保持自身。然而,这些测量允许玩家水化策略的个性化,而不是专门考虑游戏时间。

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