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Generating Natural Behaviors using Constructivist Algorithms

机译:使用建构主义算法生成自然行为

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We present a project to design interactive devices (smart displays, robots, etc.) capable of self-motivated learning through non-goal-directed interactive behaviors (e.g., curious, emotional, playful behaviors). We use and improve algorithms inspired by constructivist epistemology that we have designed previously. These algorithms incrementally learn se- quential hierarchies of control loops in a bottom-up and open-ended fashion, and continu- ously reuse the learned higher-level control loops to generate increasingly complex behaviors that exhibit self-motivation. This project contributes to research in self-supervised learning because the learning is driven by low-level preferences that under-determine the device’s fu- ture behaviors, leaving room for individuation, which, in turn, opens the way to autonomy in learning.
机译:我们提出了一个项目来设计能够通过非目标定向的交互行为(例如,好奇,情感,俏皮行为的自我激励学习的互动设备(智能显示器,机器人等)。我们使用和改进由我们之前设计的建构主义认识学灵感的算法。这些算法以自下而上和开放的方式逐步了解控制循环的调节层次结构,并连续地重用所学到的更高级别控制循环以产生呈现自动激励的日益复杂的行为。该项目有助于研究自我监督学习,因为该学习是由低级偏好驱动的,以确定设备的取消行为,留下个性化空间,这反过来又开启了学习中的自主权。

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