首页> 外文期刊>JMIR Serious Games >Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study
【24h】

Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study

机译:探索用户在开发虚拟现实的高级寿命支持培训平台:探索性可用性研究中的需求

获取原文
           

摘要

Background Traditional methods of delivering Advanced Life Support (ALS) training and reaccreditation are resource-intensive and costly. Interactive simulations and gameplay using virtual reality (VR) technology can complement traditional training processes as a cost-effective, engaging, and flexible training tool. Objective This exploratory study aimed to determine the specific user needs of clinicians engaging with a new interactive VR ALS simulation (ALS-SimVR) application to inform the ongoing development of such training platforms. Methods Semistructured interviews were conducted with experienced clinicians (n=10, median age=40.9 years) following a single playthrough of the application. All clinicians have been directly involved in the delivery of ALS training in both clinical and educational settings (median years of ALS experience=12.4; all had minimal or no VR experience). Interviews were supplemented with an assessment of usability (using heuristic evaluation) and presence. Results The ALS-SimVR training app was well received. Thematic analysis of the interviews revealed five main areas of user needs that can inform future design efforts for creating engaging VR training apps: affordances, agency, diverse input modalities, mental models, and advanced roles. Conclusions This study was conducted to identify the needs of clinicians engaging with ALS-SimVR. However, our findings revealed broader design considerations that will be crucial in guiding future work in this area. Although aligning the training scenarios with accepted teaching algorithms is important, our findings reveal that improving user experience and engagement requires careful attention to technology-specific issues such as input modalities.
机译:背景技术提供先进的生命支持(ALS)培训和重新认证的传统方法是资源密集型和昂贵的。使用虚拟现实(VR)技术的交互式模拟和游戏玩法可以将传统培训流程补充为具有成本效益,有效和灵活的培训工具。目的这一探索性研究旨在确定与新的交互式VR ALS模拟(ALS-SIMVR)应用程序接触的临床医生的具体用户需求,以告知正在进行的此类培训平台。方法在申请的一次演奏之后,使用经验丰富的临床医生(n = 10,中位数= 40.9岁)进行了半系统的访谈。所有临床医生都直接参与了临床和教育环境中的ALS培训(ALS经验中位数= 12.4;所有这些都有最小或没有VR体验)。通过评估可用性(使用启发式评估)和存在,补充了访谈。结果ALS-SIMVR培训应用程序很受欢迎。对访谈的主题分析揭示了五个用户需求领域,可通知未来的设计努力,以创建参与VR培训应用程序:可供选择,机构,不同的输入方式,心理模型和高级角色。结论进行了本研究,以确定与ALS-SIMVR接触的临床医生的需求。然而,我们的调查结果揭示了更广泛的设计考虑因素,这对指导该领域的未来工作至关重要。尽管将培训方案与公认的教学算法对齐是重要的,但我们的调查结果表明,提高用户体验和参与需要仔细关注特定技术的问题,例如输入方式。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号