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Virtual Goods Recommendations in Virtual Worlds

机译:虚拟世界中的虚拟商品建议

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摘要

Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies’ intelligence resources, but also makes it difficult for users to find suitable virtual goods fit for their virtual home in daily virtual life. In the VWs, users decorate their houses, visit others’ homes, create families, host parties, and so forth. Users establish their social life circles through these activities. This research proposes a novel virtual goods recommendation method based on these social interactions. The contact strength and contact influence result from interactions with social neighbors and influence users’ buying intention. Our research highlights the importance of social interactions in virtual goods recommendation. The experiment’s data were retrieved from an online VW platform, and the results show that the proposed method, considering social interactions and social life circle, has better performance than existing recommendation methods.
机译:虚拟世界(VWS)是计算机模拟环境,允许用户创建自己的虚拟字符作为化身。随着VWS的快速增长的用户卷,平台提供商在匆忙和踩踏用户中发射虚拟商品以增加销售收入。然而,发展的快速性会引发虚拟无关的物品,这将是难以备注的。它不仅浪费了虚拟的全球公司的情报资源,而且还使用户难以在日常虚拟生活中找到合适的虚拟商品适合他们的虚拟家庭。在VWS中,用户装饰他们的房屋,拜访其他人,创造家庭,主办方等等。用户通过这些活动建立社会生活。本研究提出了一种基于这些社会互动的新型虚拟商品推荐方法。接触强度和接触影响因与社会邻国的互动并影响用户的购买意图。我们的研究凸显了社会互动在虚拟商品推荐中的重要性。从在线VW平台检索实验数据,结果表明,考虑社交互动和社会生活圈的拟议方法比现有推荐方法更好。

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