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An MPS-BNS Mixed Strategy Based on Game Theory for Wireless Mesh Networks

机译:基于无线网状网络博弈论的MPS-BNS混合策略

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To achieve a valid effect of wireless mesh networks against selfish nodes and selfish behaviors in the packets forwarding, an approach named mixed MPS-BNS strategy is proposed in this paper. The proposed strategy is based on the Maximum Payoff Strategy (MPS) and the Best Neighbor Strategy (BNS). In this strategy, every node plays a packet forwarding game with its neighbors and records the total payoff of the game. After one round of play, each player chooses the MPS or BNS strategy for certain probabilities and updates the strategy accordingly. In MPS strategy, each node chooses a strategy that will get the maximum payoff according to its neighbor’s strategy. In BNS strategy, each node follows the strategy of its neighbor with the maximum total payoff and then enters the next round of play. The simulation analysis has shown that MPS-BNS strategy is able to evolve to the maximum expected level of average payoff with faster speed than the pure BNS strategy, especially in the packets forwarding beginning with a low cooperation level. It is concluded that MPS-BNS strategy is effective in fighting against selfishness in different levels and can achieve a preferable performance.
机译:为了在数据包转发中实现无线网状网络对自私节点和自私行为的有效效果,本文提出了一种名为MID MPS-BNS策略的方法。拟议的策略基于最高的收益策略(MPS)和最佳邻居策略(BNS)。在此策略中,每个节点都与其邻居一起播放数据包转发游戏,并记录游戏的总收益。在一轮比赛之后,每个玩家选择某些概率的MPS或BNS策略,并相应地更新策略。在MPS策略中,每个节点选择一个策略,该策略将根据其邻居的策略获得最高的收益。在BNS策略中,每个节点都遵循其邻居的策略,最大的总回报,然后进入下一轮播放。仿真分析表明,MPS-BNS策略能够以比纯BNS策略更快的速度发展到最大预期的平均收益水平,特别是在以低合作水平开始的数据包转发中。得出结论,国会议员BNS策略在抗击不同层面的自私,可以实现优选的性能。

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