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The Effect of Caching on CP and ISP Policies in Information-Centric Networks

机译:缓存对CP和ISP策略在信息中心网络中的影响

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Internet traffic volume is increasing, and this causes scalability issues in content delivery. Information-centric network has been introduced to support this increase in Internet traffic through caching. While collaborative caching in information-centric network is a crucial feature to improve network performance and reduce delivery costs in content distribution, the current pricing strategies on the Internet are not incentive compatible with information-centric network interconnection. In this paper, we focus on the economic incentive interactions in caching deployment between several types of information-centric network providers (content provider and Internet service provider). In particular, we develop game-theoretic models to study the interaction between providers in an information-centric network model where the providers are motivated to cache and share content. We use a generalized Zipf distribution to model content popularity. We formulate the interactions between the Internet service providers and between the content providers as a noncooperative game. We use a Stackelberg game model to capture the interactions between the content provider and Internet service providers. Through mathematical analysis, we prove the existence and uniqueness of the Nash equilibrium under some conditions. An iterative and distributed algorithm based on best response dynamics is proposed to achieve the equilibrium point. The numerical simulations illustrate that our proposed game models result in a win-win solution.
机译:Internet流量量正在增加,这导致内容交付中的可扩展性问题。已经引入了以信息为中心的网络来支持通过缓存的互联网流量增加。虽然信息中心网络中的协作缓存是提高网络性能的重要特征,但降低内容分发中的交付成本,互联网上的当前定价策略并不与信息以信息为中心的网络互连兼容。在本文中,我们专注于在多种信息中心网络提供商(内容提供商和互联网服务提供商)之间缓存部署的经济激励交互。特别是,我们开发游戏 - 理论模型,以研究提供者之间的互动,以信息为中心的网络模型,提供者的动力是缓存和共享内容。我们使用广泛的ZIPF分布来模拟内容流行度。我们制定互联网服务提供商之间的互动,以及内容提供商作为非支持游戏。我们使用Stackelberg游戏模型来捕获内容提供商和互联网服务提供商之间的交互。通过数学分析,在某些条件下,我们证明了纳什均衡的存在性和唯一性。提出了一种基于最佳响应动态的迭代和分布式算法来实现均衡点。数值模拟说明我们所提出的游戏模型导致双赢解决方案。

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