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A game-theoretic learning approach to QoE-driven resource allocation scheme in 5G-enabled IoT

机译:启用5G的IOT中QoE驱动资源分配方案的游戏 - 理论学习方法

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Abstract To significantly promote Internet of Things (IoT) development, 5G network is enabled for supporting IoT communications without the limitation of distance and location. This paper investigates the channel allocation problem for IoT uplink communications in the 5G network, with the aim of improving the quality of experience (QoE) of smart objects (SOs). To begin with, we define a mean opinion score (MOS) function of transmission delay to measure QoE of each SO. For the sum-MOS maximization problem, we leverage a game-theoretic learning approach to solve it. Specifically, the original optimization problem is equivalently transformed into a tractable form. Then, we formulate the converted problem as a game-theoretical framework and define a potential function which has a near-optimum as the optimization objective. To optimize the potential function, a distributed channel allocation algorithm is proposed to converge to the best Nash equilibrium solution which is the global optimum of maximizing the potential function. Finally, numerical results verify the effectiveness of the proposed scheme.
机译:摘要为了显着促进物联网(物联网)开发,可以支持5G网络,以支持IOT通信,而不限制距离和位置。本文调查了5G网络中IOT上行链路通信的信道分配问题,目的是提高智能对象(SOS)的体验质量(QoE)。首先,我们定义了传输延迟的平均意见分数(MOS)函数,以测量每个的QoE。对于SUM-MOS最大化问题,我们利用了一种游戏理论学习方法来解决它。具体地,原始优化问题等效地转换为易移动的形式。然后,我们将转换的问题作为游戏理论框架制定,并定义具有近最佳的潜在功能作为优化目标。为了优化潜在功能,提出了一种分布式信道分配算法来收敛到最佳的纳什平衡解决方案,这是最大化潜在功能的全局最佳最优。最后,数值结果验证了所提出的方案的有效性。

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