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PERFORMING 3D MEASUREMENTS IN A VR ENVIRONMENT

机译:在VR环境中执行3D测量

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摘要

In the context of this paper, a virtual reality application that allows each user to perform basic topographic processes on an already created 3D model inside a virtual environment was developed. Specifically, it is an application that allows the user to perform measurements of distances between two points in three-dimensional space and measurement and extraction of the three-dimensional coordinates of any point inside the virtual reality environment. Furthermore, the created application was evaluated in terms of its functionality, its usability and metric accuracy. Before the developing stage a research was done in order to determine which virtual reality system and which game engine is most suitable to use and finally the HTC Vive® virtual reality system and the Unreal Engine 4 game engine were used. Before all that, the concept of the virtual reality science was defined and also the virtual reality technologies in today's world were analyzed.
机译:在本文的上下文中,开发了一种虚拟现实应用程序,其允许每个用户在虚拟环境中在已经创建的3D模型上执行基本地形进程。具体地,它是一个应用程序,其允许用户在三维空间中的两个点之间执行距离的测量值,以及虚拟现实环境内的任何点的三维坐标的测量和提取。此外,根据其功能,其可用性和度量准确度评估所创建的应用程序。在开发阶段之前,完成了研究,以确定哪些虚拟现实系统以及哪种游戏引擎最适合使用,最后使用HTCVive®虚拟现实系统和虚幻引擎4游戏引擎。在此之前,定义了虚拟现实科学的概念,并且分析了当今世界的虚拟现实技术。

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