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3D VIRTUALIZATION OF AN UNDERGROUND SEMI-SUBMERGED CAVE SYSTEM

机译:3D地下半淹没洞穴系统的虚拟化

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摘要

Underwater caves represent the most challenging scenario for exploration, mapping and 3D modelling. In such complex environment, unsuitable to humans, highly specialized skills and expensive equipment are normally required. Technological progress and scientific innovation attempt, nowadays, to develop safer and more automatic approaches for the virtualization of these complex and not easily accessible environments, which constitute a unique natural, biological and cultural heritage. This paper presents a pilot study realised for the virtualization of 'Grotta Giusti' (Fig. 1), an underground semi-submerged cave system in central Italy. After an introduction on the virtualization process in the cultural heritage domain and a review of techniques and experiences for the virtualization of underground and submerged environments, the paper will focus on the employed virtualization techniques. In particular, the developed approach to simultaneously survey the semi-submersed areas of the cave relying on a stereo camera system and the virtualization of the virtual cave will be discussed.
机译:水下洞穴代表了勘探,映射和3D建模最具挑战性的情况。在这种复杂的环境中,不适合人类,通常需要高度专业化的技能和昂贵的设备。如今,技术进步和科学创新尝试,为这些复杂的虚拟化和不容易获得的环境制定更安全和更自动的方法,这构成了独特的自然,生物和文化遗产。本文提出了一个导航研究,实现了意大利中部地下半淹没的洞穴系统的“Grotta Giusti”(图1)的虚拟化。在文化遗产领域的虚拟化进程介绍以及对地下和淹没环境虚拟化的技术和经验审查之后,本文将专注于采用的虚拟化技术。特别是,将讨论同时调查依赖于立体声摄像机系统的半浸没区域和虚拟洞穴的虚拟化的半埋网区域的开发方法。

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