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POU-SLAM: Scan-to-Model Matching Based on 3D Voxels

机译:POU-SLAM:基于3D体素的扫描到模型匹配

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Purpose: Localization and mapping with LiDAR data is a fundamental building block for autonomous vehicles. Though LiDAR point clouds can often encode the scene depth more accurate and steadier compared with visual information, laser-based Simultaneous Localization And Mapping (SLAM) remains challenging as the data is usually sparse, density variable and less discriminative. The purpose of this paper is to propose an accurate and reliable laser-based SLAM solution. Design/methodology/approach: The method starts with constructing voxel grids based on the 3D input point cloud. These voxels are then classified into three types to indicate different physical objects according to the spatial distribution of the points contained in each voxel. During the mapping process, a global environment model with Partition of Unity (POU) implicit surface is maintained and the voxels are merged into the model from stage to stage, which is implemented by Levenberg–Marquardt algorithm. Findings: We propose a laser-based SLAM method. The method uses POU implicit surface representation to build the model and is evaluated on the KITTI odometry benchmark without loop closure. Our method achieves around 30% translational estimation precision improvement with acceptable sacrifice of efficiency compared to LOAM. Overall, our method uses a more complex and accurate surface representation than LOAM to increase the mapping accuracy at the expense of computational efficiency. Experimental results indicate that the method achieves accuracy comparable to the state-of-the-art methods. Originality/value: We propose a novel, low-drift SLAM method that falls into a scan-to-model matching paradigm. The method, which operates on point clouds obtained from Velodyne HDL64, is of value to researchers developing SLAM systems for autonomous vehicles.
机译:目的:利用LIDAR数据的本地化和映射是自动车辆的基本构建块。虽然LIDAR点云通常可以将场景深度与视觉信息相比,虽然与可视信息相比,虽然与视觉信息相比,激光的同时定位和映射(SLAM)仍然具有挑战性,因为数据通常是稀疏,密度可变和更少的鉴别性。本文的目的是提出一种准确可靠的基于激光的SLAM解决方案。设计/方法/方法:该方法从构建基于3D输入点云构建体素网格的方法开始。然后将这些体素分为三种类型以根据每个体素中包含的点的空间分布表示不同的物理对象。在映射过程中,维护具有统一(POU)隐式表面的分区的全局环境模型,并且Voxels将从阶段合并到模型中,该阶段由Levenberg-Marquardt算法实现。调查结果:我们提出了一种基于激光的SLAM方法。该方法使用POU隐式表面表示来构建模型,并在没有循环闭合的基准机构基准上进行评估。与壤土相比,我们的方法通过可接受的效率达到了大约30%的翻译估算精度改善。总的来说,我们的方法使用比壤土更复杂和准确的表面表示,以增加计算效率的映射精度。实验结果表明,该方法实现了与最先进的方法相当的精度。原创性/值:我们提出了一种新颖的低漂移SLAM方法,该方法落入扫描到模型匹配范例。在从Velodyne HDL64获得的点云上运行的方法,对研究人员进行了价值,该研究人员开发了自主车辆的SLAM系统。

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