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Adverse childhood experiences, dissociation, and anxious attachment style as risk factors of gaming disorder

机译:不利的童年体验,解离和焦虑的依恋风格作为游戏障碍的危险因素

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IntroductionThe aim of this study was to explore the relationship between adverse childhood experiences (ACEs), attachment styles, dissociation, and symptoms of gaming disorder (GD). Methods: The total sample of the survey was 1288 gamers who completed a set of questionnaires via the Internet; they included questions on ACEs, attachment styles (anxious and avoidance styles in intimate relationships), symptoms of dissociation, and GD. Structural equation modeling (SEM) was performed to examine the detailed relationships between variables.ResultsIn the hypothesized model, ACEs, dissociation, and the scales of avoidance and anxiety were considered predictors of gaming disorder. Only the avoidance subscale proved to be statistically insignificant; the model without this variable fit the data and had good psychometric properties.ConclusionsTo conclude, this study showed a link between adverse childhood experiences, dissociation, and anxiety experienced in relationships as significant risk factors for symptoms of gaming disorder.
机译:介绍本研究的目的是探讨不利童年体验(ACE),附着款式,解离以及游戏障碍(GD)的症状之间的关系。方法:调查的总样本是1288年游戏玩家,通过互联网完成一组问卷;它们包括关于ACES的问题,附件款式(在亲密关系中焦虑和避免风格),解离和GD的症状。进行结构方程建模(SEM)以检查变量之间的详细关系。鉴别假设模型,AC,解离以及避免和焦虑的尺度被认为是游戏障碍的预测因子。只有避免额子才被证明是统计上微不足道的;没有这种变量的模型适合数据并具有良好的心理测量性质。结论,这项研究表明,在博彩疾病症状的重要危险因素中,童年经验,解离和焦虑之间的联系表现出对博彩障碍症状的显着危险因素之间的联系。

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