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A Naming Game-Based Method for the Location of Information Source in Social Networks

机译:基于命名基于游戏的社交网络信息源位置的方法

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We study herein the problem of the location of the information propagation source in social networks based on the network topology and a set of observations. We propose a concise and novel method to accurately locate the source of information using naming game theory. This study introduces the design of a dynamic deployment method that reduces considerably the number of observations and the time needed to locate the source. Moreover, it calculates the probability of each node that acts as a source based on the information provided by observations. This method can be potentially applied to various information propagation models. The simulation results reveal that the method is able to estimate the information source within a small number of hops from the true source.
机译:我们在本文中研究了基于网络拓扑和一组观察的社交网络中信息传播源的位置的问题。我们提出了一种简洁和新的方法,可以使用命名博弈论准确地定位信息来源。本研究介绍了动态部署方法的设计,其显着降低了观察的数量和定位源所需的时间。此外,它根据观察提供的信息计算充当作为源的每个节点的概率。该方法可以潜在地应用于各种信息传播模型。仿真结果表明,该方法能够从真实源估计少数跳中的信息源。

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