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Computation and Simulation of Evolutionary Game Dynamics in Finite Populations

机译:有限种群中演化博弈动力学的计算与仿真

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The study of evolutionary dynamics increasingly relies on computational methods, as more and more cases outside the range of analytical tractability are explored. The computational methods for simulation and numerical approximation of the relevant quantities are diverging without being compared for accuracy and performance. We thoroughly investigate these algorithms in order to propose a reliable standard. For expositional clarity we focus on symmetric 2?×?2 games leading to one-dimensional processes, noting that extensions can be straightforward and lessons will often carry over to more complex cases. We provide time-complexity analysis and systematically compare three families of methods to compute fixation probabilities, fixation times and long-term stationary distributions for the popular Moran process. We provide efficient implementations that substantially improve wall times over naive or immediate implementations. Implications are also discussed for the Wright-Fisher process, as well as structured populations and multiple types.
机译:进化动力学的研究越来越依赖于计算方法,因为越来越多的案例在分析可处理性范围之外被探索。在没有对准确性和性能进行比较的情况下,相关量的模拟和数值逼近的计算方法有所不同。我们彻底研究了这些算法,以提出可靠的标准。为了说明清楚起见,我们将重点放在导致一维过程的对称2××2博弈中,并指出扩展可以很直接,并且课程通常会延续到更复杂的情况下。我们提供时间复杂性分析,并系统地比较三种方法,以计算流行的Moran过程的注视概率,注视时间和长期平稳分布。我们提供有效的实现,与单纯的或立即的实现相比,可显着缩短挂墙时间。还讨论了对赖特-费舍尔过程以及结构化种群和多种类型的影响。

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