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Three is a crowd in iterated prisoner's dilemmas: experimental evidence on reciprocal behavior

机译:三是反复囚徒困境中的人群:关于相互行为的实验证据

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Reciprocity or conditional cooperation is one of the most prominent mechanisms proposed to explain the emergence of cooperation in social dilemmas. Recent experimental findings on networked games suggest that conditional cooperation may also depend on the previous action of the player. We here report on experiments on iterated, multi-player Prisoner's dilemma, on groups of 2 to 5 people. We confirm the dependence on the previous step and that memory effects for earlier periods are not significant. We show that the behavior of subjects in pairwise dilemmas is qualitatively different from the cases with more players; After an initial decay, cooperation increases significantly reaching values above 80%. The strategy of the players is rather universal as far as their willingness to reciprocate cooperation is concerned, whereas there is much diversity in their initial propensity to cooperate. Our results indicate that, for cooperation to emerge and thrive, three is a crowd.. ? 2012 Macmillan Publishers Limited. All rights reserved
机译:互惠或有条件合作是为解释社会困境中合作的出现而提出的最重要的机制之一。网络游戏的最新实验结果表明,有条件的合作也可能取决于玩家先前的行动。我们在此报告了针对2至5人的小组进行的多人迭代囚徒困境的实验。我们确认了对上一步的依赖性,并且较早时期的记忆效应并不显着。我们发现,在成对困境中受试者的行为在质性上不同于参与者更多的情况。初始衰减后,协作显着增加,达到80%以上的值。就参与者愿意进行合作的意愿而言,参与者的策略相当普遍,而他们最初的合作倾向却存在很大差异。我们的结果表明,要使合作兴起和蓬勃发展,三是人群。 2012 Macmillan Publishers Limited。版权所有

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