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The relative contributions of various viewpoint oscillation frequencies to the perception of distance traveled

机译:各种视点振荡频率对行进距离感知的相对贡献

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Humans and most animals are able to navigate in their environment, which generates sensorial information of various kinds, such as proprioceptive cues and optic flow. Previous research focusing on the visual effects of walking (bob, sway, and lunge head motion) has shown that the perception of forward self-motion experienced by static observers can be modulated by adding simulated viewpoint oscillations to the radial flow. In three experimental studies, we examined the effects of several viewpoint oscillation frequencies on static observers' perception of the distance traveled, assuming the assessment of distance traveled to be part of the path integration process. Experiment 1 showed that observers' estimates depended on the frequency of the viewpoint oscillations. In Experiment 2 , increasing the viewpoint oscillation frequency actually led to an increase in the global retinal flow. It also emerged that simulated viewpoint oscillations enhance the sensation of self-motion: In a specific low-frequency range (4 Hz), they improved subjects' estimates of the distances traveled. Lastly, in Experiment 3 , observers were presented with two different simulated viewpoint oscillation patterns, both involving the same amount of global retinal motion, but in one case, the pattern simulated the visual effects of natural walking, and in the other case, the pattern was not biologically realistic. Contrary to the predictions of a previous ecological hypothesis, the subjects gave similar responses under both conditions. The global retinal motion may be mainly responsible for these effects, which were found to be optimal in a specific fairly low-oscillation frequency range.
机译:人类和大多数动物都能够在其环境中导航,这会生成各种感觉信息,例如本体感受提示和视觉流。先前针对行走的视觉效果(鲍勃,摇摆和弓步头部运动)的研究表明,可以通过向径向流中添加模拟的视点振动来调节静态观察者所经历的向前自我运动的感知。在三项实验研究中,假设对距离的评估是路径整合过程的一部分,我们研究了几种视点振荡频率对静态观察者对距离的感知的影响。实验1表明,观察者的估计取决于视点振荡的频率。在实验2中,增加视点振荡频率实际上导致了整体视网膜血流的增加。还出现了模拟的视点振动增强了自我运动的感觉:在特定的低频范围(<4 Hz)中,它们改善了对象对行进距离的估计。最后,在实验3中,向观察者展示了两种不同的模拟视点振荡模式,均涉及相同数量的整体视网膜运动,但在一种情况下,该模式模拟了自然行走的视觉效果,在另一种情况下,该模式模拟了自然行走的视觉效果在生物学上是不现实的。与先前的生态假设的预测相反,受试者在两种情况下均给出了相似的响应。整体视网膜运动可能是造成这些影响的主要原因,这些影响在特定的相当低的振荡频率范围内被发现是最佳的。

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