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Effects of Illuminant chromaticity on color constancy

机译:光源色度对色彩稳定性的影响

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Past research on color constancy has mainly focused on surfaces illuminated by a restricted set of illuminants. Since other visual functions related to color, such as color discrimination, exhibit systematic variations with hue, we wanted to investigate whether there are systematic differences in the degree of color constancy between illuminants of varying hues. We varied chromaticity and saturation of the illuminant in rendered two- and three-dimensional scenes displayed on a LCD screen extending a visual angle of 58.9?° x 38.9?°. The scenes depicted different versions of an illusion introduced by Lotto & Purves (2004). Ten na?ˉve observers performed achromatic matches on scenes illuminated by illuminants of 20 different chromaticities and two saturation levels. The surface reflectances were chosen from the axes of DKL-Color-space, rotated in steps of 18?° azimuth in accordance with the illuminants. Each Illuminant was chosen so that it exactly canceled the chromaticity of one of the surface colors used. Observers had to adjust a central patch in the scene until it appeared achromatic to them. Color constancy was defined as the magnitude of the correction observers used to adjust a gray, relative to the shift of the neutral patch under that illuminant. We observed levels of color constancy between 25% and 75% for different observers and conditions. There were only small differences between 2D- and 3D scenes and for the two different saturation levels. There was a trend towards higher constancy for illuminants varying in color directions close to the daylight locus. Overall, color constancy seems to be fairly stable across different illuminant directions. Lotto RB, Purves D (2004) Perceiving Colour. Review of Progress in Coloration 34: 12-25.
机译:过去关于颜色恒定性的研究主要集中在由一组受限的光源照明的表面上。由于与颜色相关的其他视觉功能(例如颜色辨别)会显示出系统的色相变化,因此我们想研究不同色相的光源之间的颜色恒定程度是否存在系统差异。在液晶屏上显示的渲染二维和三维场景中,我们改变了光源的色度和饱和度,并扩展了58.9°×38.9°的可视角度。场景描绘了乐透和普尔韦斯(Lotto&Purves,2004)引入的幻觉的不同版本。十个幼稚的观察者在由20种不同色度和两个饱和度的光源照明的场景上进行了消色差匹配。从DKL色彩空间的轴中选择表面反射率,并根据光源以18?°的方位角旋转。选择每种光源,以使其完全消除所用表面颜色之一的色度。观察者必须调整场景中的中央斑块,直到看起来对他们来说是消色差的为止。颜色恒定性定义为用于调整灰色的校正观察者的幅度,相对于在该光源下中性色斑的移动。对于不同的观察者和条件,我们观察到颜色恒定度在25%到75%之间。 2D和3D场景之间以及两个不同的饱和度级别之间只有很小的差异。在接近日光轨迹的颜色方向上变化的光源存在更高的恒定性趋势。总体而言,颜色恒定性在不同光源方向上似乎相当稳定。 Lotto RB,《 Purves D》(2004年),《感知颜色》。着色进展综述34:12-25。

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