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The effects of local object motion and binocular disparity on collision detection

机译:局部物体运动和双目视差对碰撞检测的影响

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Previous research has demonstrated the advantage of binocular information for motion in depth. The current study examined the roles of binocular disparity on the detection of an impending collision when distant objects in the background had projected velocities due to observer motion. We presented observers with 3D scenes consisting of either a ground plane or a ground plane with objects in the scene that extended vertically from the ground plane. In addition, observers were shown an approaching sphere that was positioned above the ground texture. The displays simulated forward observer motion resulting in velocities adjacent to the approaching object when scene objects were present. For half of the trials the sphere was on a collision path with the observer whereas the remaining trials the sphere would pass by the observer. Before the full collision trajectory (7200ms) was shown the trial terminated and observers indicated whether or not the sphere was on a collision path. Three independent variables were manipulated: viewing condition (binocular vs. monocular), the presence of adjacent velocities (scene objects present vs. scene objects absent), and display duration (1000ms vs. 5000ms). We found that sensitivity to detect a collision (d') decreased with display duration (F(1, 6)= 28.634, p= 0.002) and with the presence of scene objects (F(1, 6)= 43.475, p0.001). There was a non-significant trend of viewing condition with improved performance observed in the binocular disparity conditions at longer display durations. However, similar performance declines occurred for both monocular and binocular viewing conditions when object motion adjacent to the approaching collision object was present. These results suggest that the addition of binocular disparity does not allow for observers to overcome the effect of local motion from objects in the scene, but it does provide a slight benefit when viewed for a longer temporal period.
机译:先前的研究已经证明了双目信息对于深度运动的优势。当前的研究研究了当背景中的远距离物体由于观察者运动而投射出速度时,双目视差在检测即将发生的碰撞中的作用。我们为观察者提供了由地面或地面组成的3D场景,场景中的对象从地面垂直延伸。此外,还向观察者显示了位于地面纹理上方的接近球体。当场景对象存在时,显示器模拟观察者的向前运动,从而导致速度接近临近的对象。在一半的试验中,球体与观察者处于碰撞路径上,而其余试验中,球体将经过观察者。在显示完整的碰撞轨迹(7200ms)之前,试验终止,观察者指出球体是否在碰撞路径上。操纵了三个独立变量:观察条件(双目与单眼),相邻速度的存在(存在场景对象与没有场景对象)以及显示持续时间(1000ms与5000ms)。我们发现,随着显示持续时间(F(1,6)= 28.634,p = 0.002)和存在场景对象(F(1,6)= 43.475,p <0.001),检测到碰撞(d')的灵敏度降低。 )。在更长的显示持续时间内,在双眼视差条件下观察到的观看条件有显着的改善趋势,并且没有明显的趋势。但是,当存在与正在接近的碰撞对象相邻的对象运动时,对于单眼和双目观察条件都发生类似的性能下降。这些结果表明,双目视差的添加并不允许观察者克服场景中对象的局部运动的影响,但在较长的时间范围内观察时确实会带来一点好处。

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