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首页> 外文期刊>Journal of vision >Mapping eye movements in 3D: Preferential fixation of surface curvature minima during object recognition in stereo viewing.
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Mapping eye movements in 3D: Preferential fixation of surface curvature minima during object recognition in stereo viewing.

机译:映射3D中的眼睛运动:在立体观看中的对象识别过程中对表面曲率最小值的固定。

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摘要

The recognition of 3D object shape is a fundamental issue in vision science. Although our knowledge has advanced considerably, most prior studies have been restricted to 2D stimulus presentation that ignores stereo disparity. In previous work we have shown how analyses of eye movement patterns can be used to elucidate the kinds of shape information that support the recognition of multi-part 3D objects (e.g., Davitt et al., JEP: HPP, 2014, 40, 451-456). Here we extend that work using a novel technique for the 3D mapping, and analyses, of eye movement patterns under conditions of stereo viewing. Eye movements were recorded while observers learned sets of surface-rendered multi-part novel objects, and during a subsequent recognition memory task in which they discriminated trained from untrained objects at different depth rotations. The tasks were performed binocularly with or without stereo disparity. Eye movements were mapped onto the underlying 3D object mesh using a ray tracing technique and a common reference frame between the eye tracker and 3D modelling environment. This allowed us to extrapolate the recorded screen coordinates for fixations from the eye tracker onto the 3D structure of the stereo-viewed objects. For the analysis we computed models of the spatial distributions of 3D surface curvature convexity, concavity and low-level image saliency. We then compared (fixation) data a?? model correspondences using ROC curves. Observers were faster and more accurate when viewing objects with stereo disparity. The spatial distributions of fixations were best accounted for by the 3D surface concavity model. The results support the hypothesis that stereo disparity facilities recognition, and that surface curvature minima play a key role in the recognition of 3D shape. More broadly, the novel techniques outlined for mapping eye movement patterns in 3D space should be of interest to vision researchers in a variety of domains.
机译:3D对象形状的识别是视觉科学中的一个基本问题。尽管我们的知识有了长足的进步,但是大多数先前的研究仅限于忽略立体视差的2D刺激演示。在之前的工作中,我们已经展示了如何使用眼动模式分析来阐明支持多部分3D对象识别的形状信息(例如,Davitt等人,JEP:HPP,2014,40,451- 456)。在这里,我们使用立体视觉条件下的眼睛运动模式的3D映射和分析的新技术扩展了这项工作。在观察者学习多套表面渲染的多部分新颖物体的过程中以及随后的识别记忆任务中记录了眼动,在该任务中,他们将受训练的对象与未经训练的对象进行了不同深度的旋转。该任务是在有或没有立体视差的情况下以双目方式执行的。使用光线跟踪技术以及眼动仪和3D建模环境之间的公共参考系,将眼动图映射到基础3D对象网格上。这使我们可以将记录的屏幕坐标从眼动仪外推到立体对象的3D结构上。为了进行分析,我们计算了3D表面曲率凸度,凹度和低级图像显着性的空间分布模型。然后,我们比较(固定)数据a ??使用ROC曲线进行模型对应。观察具有立体视差的对象时,观察者更快,更准确。固定物的空间分布最好由3D表面凹陷模型解决。结果支持以下假设:立体视差可识别,并且曲面曲率最小值在3D形状识别中起关键作用。更广泛地说,概述了用于在3D空间中映射眼睛运动模式的新颖技术,对于各个领域的视觉研究人员都应该感兴趣。

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