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Human lightness perception is guided by simple assumptions about reflectance and lighting

机译:人类对亮度的感知是基于关于反射率和照明的简单假设指导的

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Two successful approaches to understanding lightness perception that have developed along largely independent paths are anchoring theory and Bayesian theories. Anchoring theory is a set of rules that predict lightness percepts under a wide range of conditions (Gilchrist, 2006). Some of these rules are difficult to motivate, e.g., larger surfaces tend to look lighter than small surfaces. Bayesian theories rely on probabilistic assumptions about lighting and surfaces, and model percepts as rational inferences from these assumptions combined with sensory data. Here I reconcile these two approaches by showing that many rules of anchoring theory follow from simple assumptions about lighting and reflectance. I describe a Bayesian theory that makes the following assumptions. (1) Reflectances follow a broad, asymmetric normal distribution. (2) Lighting consists of multiplicative and additive components (Adelson, 2000). (3) The proportion of additive light tends to be low. These assumptions predict the main rules of anchoring theory, including: (a) The highest luminance in a scene looks white, and (b) other luminances have lightnesses that are proportional to luminance. (c) A reflectance range less than 30:1 is adjusted towards 30:1. (d) When a low-luminance region becomes larger, its lightness increases, and the lightness of all other regions also increases. (e) The luminance threshold for glow increases with patch size. (f) Lightness constancy is better in scenes containing many distinct luminance patches. Thus anchoring theory can be formulated naturally in a Bayesian framework, and seemingly idiosyncratic properties of lightness perception are rational consequences of simple assumptions about lighting and reflectance.
机译:锚定理论和贝叶斯理论是在很大程度上独立的道路上发展起来的理解亮度感知的两种成功方法。锚定理论是一组在广泛的条件下预测亮度感知的规则(Gilchrist,2006)。这些规则中的某些很难激发,例如,较大的表面看上去比较小的表面更轻。贝叶斯理论依赖于关于照明和表面的概率假设,并根据这些假设与感官数据的组合将模型感知作为合理的推论。在这里,我通过说明锚定理论的许多规则遵循有关照明和反射率的简单假设来协调这两种方法。我描述了做以下假设的贝叶斯理论。 (1)反射率遵循广泛的不对称正态分布。 (2)照明由乘法和加法组成(Adelson,2000)。 (3)加性光的比例趋于降低。这些假设预测了锚定理论的主要规则,包括:(a)场景中的最高亮度看起来是白色,并且(b)其他亮度的亮度与亮度成正比。 (c)将小于30:1的反射率范围调整为30:1。 (d)当低亮度区域变大时,其亮度增加,并且所有其他区域的亮度也增加。 (e)辉光的亮度阈值随色块大小而增加。 (f)在包含许多不同亮度块的场景中,亮度恒定性更好。因此,可以在贝叶斯框架中自然地构建锚定理论,并且亮度感知的特质似乎是对照明和反射率的简单假设的合理结果。

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