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What next? Binocular rivalry is biased by motion direction but not motion pattern

机译:接下来是什么?双眼竞争受运动方向而不是运动模式的影响

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Dichoptically presented orthogonal gratings compete for perceptual dominance causing the perception of alternating orientations, with each dominating approximately equally often (binocular rivalry). We explored whether binocular rivalry can be biased by preceding the rivalrous display with a predictive context. Observers saw sequences of gratings (presented to both eyes) that either rotated back and forth between two orientations (smooth motion) or rotated from one orientation to another before abruptly returning to the original orientation and continuing in the original direction (pattern motion). Rivalrous displays were presented at the point in the sequence at which the two conditions differed. That is when the grating would either begin to reverse direction (smooth motion) or would return to the original orientation (pattern motion). The rivalrous displays consisted of orthogonal gratings, one that was the next step of the smooth-motion sequence and one that was the next step in the pattern-motion sequence. Observers continuously reported which of the two gratings they perceived. In a control condition in which no sequence of gratings preceded the rivalrous display, the two orientations dominated equally often. In contrast, when there was a biasing sequence, the orientation that was consistent with the next step predicted by the smooth-motion sequence dominated. Critically, this was true regardless of which biasing sequence preceded the rivalrous display. We are exploring whether this bias is attributable to an influence of motion signals on binocular rivalry or an influence of the proximity of recent stimuli. In either case, the results indicate that binocular rivalry was biased by lower-order information (i.e., next step of motion or proximity) but not by higher-order pattern information in the sequence.
机译:散光法呈现的正交光栅争夺感知主导地位,引起交替方向的感知,每一个都几乎相同地主导(双目竞争)。我们探讨了通过在竞争性展示之前加入预测性背景是否可以使双目竞争产生偏差。观察者看到了一系列光栅(呈现给两只眼睛),这些光栅在两个方向之间来回旋转(平滑运动),或者从一个方向旋转到另一方向,然后突然返回到原始方向并继续沿原始方向(图案运动)。在两个条件不同的顺序点上出现了竞争显示。那就是当光栅将开始反向(平滑运动)或将返回原始方向(图案运动)时。相互竞争的显示器由正交光栅组成,其中一个是平滑运动序列的下一步,另一个是图案运动序列的下一步。观察者不断报告他们所感知的两个光栅中的哪一个。在竞争性显示之前没有光栅序列的控制条件下,两个方向的控制频率相同。相反,当存在偏置序列时,与由平滑运动序列预测的下一步一致的方向占主导地位。至关重要的是,这与竞争显示之前的偏向顺序无关。我们正在研究这种偏见是归因于运动信号对双眼竞争的影响还是归因于近期刺激的邻近性。在这两种情况下,结果都表明双眼竞争是由低阶信息(即下一步运动或接近)而不是序列中的高阶模式信息造成的。

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