We describe a model of simple cognitive agent ( na?ve creature ) learning to cross a highway. The na?ve creature may experience fear and/or desire when crossing a highway and is capable of evaluating crossing strategies for adoption or rejection. Our simulations show that the creatures’ population success of crossing a single lane unidirectional traffic highway is influenced by the conditions of the environment; i.e. the cars density, the presence or absence of the “erratic drivers”, and by the levels of the fear and/or desire each creature may experience. Creatures’ ability to move along the highway and preservation of the knowledge base from one learning environment to another one improves creatures’ population success of crossing the highway.
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