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Experiencing Augmented Reality as an Accessibility Resource in the UNESCO Heritage Site Called “La Lonja”, Valencia

机译:在巴伦西亚被称为“ La Lonja”的联合国教科文组织遗产中体验增强现实作为可访问性资源的过程

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This paper presents the design of an augmented reality application for the Gothic Silk Market Building called the “Lonja de la Seda” in Valencia (UNESCO Monument Heritage Site, 1996) and the results of the experiments carried out “in-situ” to observe its usability as an accessibility resource. The objective of this project has been to use and validate augmented reality (AR) as a tool to increase the accessibility to the architectural elements of this monumental setting. The AR application aims to resolve the perception issues derived from poor lighting, the distance in relation to the multiple details, access, etc. 145 individuals of different ages and diverse origin, making the visit to the monument with or without guide used the AR application. When visitors had used the application as they wished, interviews were conducted individually in order to receive their feedback about the AR experience. Users enjoyed identifying and selecting the motifs they were going to visualize with the AR tool. In general, the experience was very positively evaluated by participants, promoting a favourable and renewed image of the monument.
机译:本文介绍了位于瓦伦西亚的哥特式丝绸市场大楼“ Lonja de la Seda”的增强现实应用程序的设计(教科文组织纪念碑遗址,1996年),以及“现场”观察其结果的实验​​结果。可用性作为可访问性资源。该项目的目标是使用增强现实(AR)并对其进行验证,以此作为增加对这一纪念性建筑中建筑元素的可访问性的工具。 AR应用程序旨在解决由光线不足,与多个细节相关的距离,出入通道等引起的感知问题。145个不同年龄和不同出身的人在使用或不使用指南的情况下参观古迹。当访问者按要求使用该应用程序时,将分别进行访谈以接收他们对AR体验的反馈。用户喜欢使用AR工具识别并选择要可视化的主题。总体而言,参与者对体验给予了非常积极的评价,从而提升了纪念碑的形象并使其焕然一新。

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