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首页> 外文期刊>Procedia Computer Science >Towards Pattern-based Generic Interaction Scenarios
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Towards Pattern-based Generic Interaction Scenarios

机译:迈向基于模式的通用交互场景

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Usability is crucial for the user acceptance of software products. Some usability requirements influence software architecture and therefore should be considered early in the software development process. In this short paper, we propose the design of generic interaction scenarios that are mined from best practices (patterns). Our scenarios describe a user or system interaction as stimulus, the response of the system, and its assessment. We classified them in order to provide them in a knowledge base, as they are used for scenario-based analyses that assess usability properties of mobile applications.
机译:可用性对于用户接受软件产品至关重要。一些可用性要求会影响软件体系结构,因此应在软件开发过程的早期就予以考虑。在这篇简短的论文中,我们提出了从最佳实践(模式)中挖掘出来的通用交互场景的设计。我们的场景将用户或系统交互描述为激励,系统响应及其评估。我们对它们进行分类,以便在知识库中提供它们,因为它们用于评估移动应用程序可用性属性的基于方案的分析中。

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